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Lost-Dergs

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A member registered Feb 01, 2025 · View creator page →

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Well wasn't *that* a trip and a half, heheh~! Easily a very memorable entry to this jam so far -- I certainly felt a hypnotic power from this one! (Then again I think I'm an easy hypno-target)

Absolutely incredible work with solid production all around. Very great project, enjoyed myself throughout!


(BTW there was a moment at the very end, at the final blackout, when the textbox vanished before Felicity did which revealed where the character sprite was cut off, but that's the only thing of note I have :3 )

(I originally noticed it on the web-version but double checked the windows version and it's there too. Not sure if you mind too much though)

I'm glad that my project felt unique and that there were always options!

Now that we're out of February, I do feel better about the project -- most of it just came from "I could have done more if I managed time better", but it's in the past. Regardless, thank you for spending time on the project :3

I'm glad everything fits together really well! And I'll keep the finished interaction ideas in mind for when I work on this more!

I'm glad that the gameplay loop worked out well for you! The safe room's wording could probably be changed, yeah. As for the thought about visually indicating what characters are important to talk to, that's a really good idea that would easily help things out when I come back to the project to finish it up. Thank you for the feedback!

The glass of water is probably the most fragile object in the game

It isn't fond of extreme heat or even other sources of water

Thanks! I could never really figure out a good tone for the music (ex trancelike, dreamlike, maybe even liminal), but for what I had, I'm glad it worked!

Thanks for the feedback! And yeah, one of the big things that need to be adjusted are the indications of what goes where. I'm glad you took the time to push through though and liked what you saw!

I'm glad that others are seeing more in what I made than I did, heheh. It gives me a lot of motivation to try to make the experience better now that time is less of an issue. Thank you for the encouraging words!

I sincerely appreciate the thoughts! And don't worry, I do agree that I leaned a little too much into the inflate mechanic, and it's on my list of stuff to tweak when I revisit all of this. As for hints and general progression, I'll try to work on that more too so that it's more intuitive.