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LosD

13
Posts
1
Followers
A member registered Aug 17, 2017

Recent community posts

That doesn't really help. You're bound to hit them simultaneously sooner or later. 


As I did. Twice. 馃槕

Ctrl for crouch is pretty terrible choice for the web version. W is forward. Ctrl+W closes the tab in Chrome (at least on Windows).

Any way to remap in the browser version? (no, I'm not going to not download and run a game from an unknown developer)

Hmmm, fair enough, but the graphics (as you fill the tanks) makes it look like it's being filled by volume.

Oh, I see you have the (Chrome) crash problem in the description, but the error is here anyway, in case it helps. Happens on second launch, right at maxQ (both launches was at around 4:1, so a bit short of orbit):

Uncaught abort() at Error at jsStackTrace (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:40126) at stackTrace (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:40309) at Object.abort (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:3:13419) at _abort (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:287743) at qXb (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:10:471520) at V8b (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:16:6685) at P9b (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:16:15441) at Xcb (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:5:308933) at gE (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:8:305528) at zk (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:4:655731) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

A bit of a problem here: The graphics are showing volume, but the 6:1 ratio is by mass, not volume, which is closer to 1:3 (Oxygen/Hydrogen).


Oh, and the game crashes if you try to do two launches

To the few people who cares about privacy: Once again it only seems to be an issue on Itch, on other gaming pages it doesn't happen. @Ferociter, are you deploying in a different way here?

I have third-party cookies disabled, which also disallows cross-domain localStorage support. But that means I get something along "cannot save, you need to allow access" (can't see the message right now. At work. Not sure they'd appreciate me firing up a game ;)).

That would be fine if I could actually continue with saving disabled, but there is no such option.

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Requires third party cookies enabled = not going to play. Hope it'll turn up at a site where it doesn't have that requirement (like Cursed Travels: A Forgotten Seal had the requirement here, but not on ArmorGames).

Any sane site with user content would instaban such a requirement.

Cool game, but on desktop it's a bit annoying that the hole doesn't attach completely to the mouse pointer. After a while it hits the edge, and you can't move further that way.

It should be reasonably easy to lock the mouse pointer to the game, so that the hole becomes the pointer directly. Check the Pointer Lock API: https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API

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Later note: This only seems to be an issue here. Played at a competing site, where the game worked fine, even though I also have third party cookies disabled there.

(and of course it's brilliant. It's Ferociter, so no way is wasn't)

Nooooo. Ferociter joining my "Needs third party cookies enabled" wont-touch-list. Damn.

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Using the mouse button for attacking when you're not using the mouse for anything else is just silly.  Z or X or ANYTHING else than a mouse button.

Oh, and mark your upload as part of a game jam when it is, so filters work (at least it showed up even though I had "Not in game jams" set).

It turns out that I'm a bit of an idiot. Sorry about that. :)

It's a bit of a PITA without a map