Beautiful but boring
LosD
Recent community posts
Great idea (and a great source for inspiration!), but a but hard to take seriously, when the very first part contains the passage "Uranium isotope 235 (meaning it contains 235 neutrons)". No, no it does not. It means it has a mass number of 235, in this case from 92 protons and 143 neutrons.
I get it, it's easy to make mistakes, but if you want people to use this as a learning tool, you _need_ to check and double check statements.
Still, an amazing idea, and I hope you will get it fixed. I'd love to use this to teach my kids about how fission works.
Hmmm, fair enough, but the graphics (as you fill the tanks) makes it look like it's being filled by volume.
Oh, I see you have the (Chrome) crash problem in the description, but the error is here anyway, in case it helps. Happens on second launch, right at maxQ (both launches was at around 4:1, so a bit short of orbit):
Uncaught abort() at Error at jsStackTrace (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:40126) at stackTrace (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:40309) at Object.abort (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:3:13419) at _abort (https://html-classic.itch.zone/html/9241885/AGKPlayer.js:1:287743) at qXb (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:10:471520) at V8b (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:16:6685) at P9b (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:16:15441) at Xcb (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:5:308933) at gE (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:8:305528) at zk (https://html-classic.itch.zone/html/9241885/AGKPlayer.asm.js:4:655731) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
I have third-party cookies disabled, which also disallows cross-domain localStorage support. But that means I get something along "cannot save, you need to allow access" (can't see the message right now. At work. Not sure they'd appreciate me firing up a game ;)).
That would be fine if I could actually continue with saving disabled, but there is no such option.
Cool game, but on desktop it's a bit annoying that the hole doesn't attach completely to the mouse pointer. After a while it hits the edge, and you can't move further that way.
It should be reasonably easy to lock the mouse pointer to the game, so that the hole becomes the pointer directly. Check the Pointer Lock API: https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API