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Lorne Studios

11
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A member registered 66 days ago · View creator page →

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Ah I see, I might not have put that much time into looking at any overlapping issues for the GJ but yeah they probably are there ^^'

I think you might have fallen victim to some scope creep here for a game jam, haha. I can see this becoming a fun little platformer as you guide your little pal through the levels! For now, the fall damage and not gaining HP was sadly quite frustrating—but then again, that made some of the harder jumps feel really satisfying!

That's the spirit! Keep growing, keep creating! :D

This was great! I think you did the right choice by skipping checkpoints, you should clear the game in under 30s so checkpoints would probably slow down the feel imo (29,57s clear so yeah diiid it!). Also gotta love the intro and the meta upgrade shop (the skins etc). 

Took me a bit to clear! Quite tricky to get the economical part running on a few of the levels!

Was really fun! I had a bit of a hard time understanding what the different power-ups were but when that clicked it all went sooo smoth! I understand that it might be a bit out of scope for a game jam but I really think this would have been fantastic with like a little mini map or something just so you get a feel for the map. Felt that the jumps were a bit more floaty then it could have needed but that might be just me!

It was! I liked the take to let you jump as many times as you wanted, it gave you a lot of freedom as how you wanted to clear the game!

It was fun! I like the little puzzles, if you're able/want to continue with I can really see it becoming a nice puzzle game! But yeah as with most of them replayability is seldom peak for these games

Have to just agree with the rest, loved the art and intro, big plus on making a 2 player game as well!

Had a bit of a hard time with the controls but I guess that's more of a memory thing on my end. Fun project!

It was fun! I had some similar issues as the others with clicking to assign villagers but when I got that down it was fun!

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Ah, yeah sadly I did not really get the chance to fix the full issue with the double letters, will probably come back to it and fix it all up and add some other features but it was fun to make a little concept build for it!

Oh and yeah it seem to shoot both screens if you win on the last guess, oh well a small fix!