What up, name brother?
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Hey! Thanks for the feedback - there's a design decision we made around not "locking" the user into any UI, and that means WASD needs to be reserved for player movement. F is the standard key to interact in games where Q and E are used, which is why we decided on that. R for flashlight was an afterthought because the flashlight was added pretty deep into development. What key would you suggest for interact / flashlight since Q and E are used?
Regarding the length, these are supposed to be bite sized pieces of the real game. Rest assured that this was an intro experience to get your toes wet :) While I can't guarantee the next one will be longer, I think you'll love it!