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Lord_Nathaniel

15
Posts
A member registered Mar 23, 2026 · View creator page →

Creator of

Recent community posts

That's basically why we teied the best to hide him, or to use the tag "psychological horror" :p !

Thanks a lot for playing it. Due to the lack of time, one player gameplay is lackluster, the mouse should have had 3 Life point and get eaten when you've been caught for the third time T.T

Can't stop playing it ! It's really addictive. Only complaint ... argh the piece that pop in your hand, but because the timer ran out but because it need to pop on and back, which is kinda frustrating.

That's nice to see that you've done everything yourself, kudos for this ! (like the other comment said, jammed in the jam !)

What am I ? Some lab rat, doing button for adrenaline shot ? Yes, it works, leave me alone !
Nice mini-games, sometime the sound effect can be a little too loud, other than this, I really like the BUTTON BUTTON BUTTON EVERYWHERE page background.

This was great ! Each ship has it's own countdown, and each type has different "waiting time", that's really a neat way to think about the theme. The execution is very well done, you can give multiple orders, each action a simple feedback but it's enough, and with an "Age of Empire"-esque sound.

Wow a full (kinda) working tree tech for such little time. Yes you overscoped, but next time you won't, I'm certain, and you'll deliver a great polish game, continue like this !

Having the game time set instead of turn set is a good take on this genre.

A little clunky at first with the move and the aim. Great idea, which just lack some polishing (like the countdown, it's the theme of the jam, it should be clearer ;) ! )

Clean and nice "psychedelics" graphics and sounds effects. I found this enjoyable and it's a good take on the theme.

Done with 15 durability left ! Really nice little game, only complaint is the stone hitbox should may be a little smallest since to go though 1 space crawl if you don't place pixel perfect you can bounce to hell ...erm between walls (I lost ~30 durability to the second to last level because of this)

Artwork, ambiance and dialogues were fun. The gameplay missed a health bar for the heroe, since the two first days I didn't understand why it would smash some guard then speedrun his way to the counter.

It's seems like a small twist on a genre we're used, but like a Baba is you, it allows you to get many puzzles the way you want. News games mechanics are smoothly presented, and arts and sounds are clean and net. Very well done, especially coming with this many puzzles in such a short period of time.

Camera following was a bit clunky (an attack would block it then it would try to get in place fast) but we can felt the Nier inspiration here ! It was a great idea to have the three floors to get accustomed with the command, but having a better understanding of enemies HP and that your future HP would be a timer would have been a plus.

Great countdown in the beginning, nice cute art. Game is a bit short, and would have been nice if there was some indicator that the astronaut are about to change the direction they are looking. 

I don't know how hard it could be to implement, but if the rat goes to the spot, it should change the color and stay focused on him like one or two second before defeat, this kind of touch would make to a very enjoying game to play !