Hey, thanks again for the detailed explanation and for taking the time to put this together — I appreciate you buying the pack and sharing concrete examples.
Just to clarify one point: both tilesets are authored at the same base tile size (16×16). If they appeared as 32×32 or 48×48 in Unity, that’s typically caused by default import settings (PPU, tile palette cell size) rather than the source sprites themselves. I understand how that can be confusing from a Unity workflow point of view though.
Padding is a fair point — Godot and GameMaker don’t require it, but Unity’s texture sampling does, so I’ll be adding properly padded exports specifically for Unity to avoid those visual glitches.
Regarding character vs tent/sign scale: the characters and props are intended as freeform sprites and visual scale references, not tilemap elements. That said, I agree this could be communicated more clearly, and I’ll add better documentation and examples so the intended scale relationship is clearer out of the box.
Thanks as well for pointing out the corner transition use cases — while some transitions are already included, I can see where additional corner pieces would improve level building, and I’ll expand on those in an update.
I genuinely appreciate the feedback — it’s helpful for improving the pack, especially for Unity users.





