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Loose Lizard Development

29
Posts
2
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A member registered Sep 06, 2025 · View creator page →

Creator of

Recent community posts

Relaxing endless runner was nice.  Usually endless runners are fast paced.  I did want to see how long the weapon thing can be.  A hint to collecting where the missing resource would have been helpful.  Found it by mistake. Great Job!

Interesting Game.  Nice work.

The mechanics are very cool.  The bounce is just right for a fun experience.  Nice Job!

The walker was very cool.  Great work!

Fun Game!!! Great work on this game. 

Fun Game!!! Great work on this game. 

Thanks for playing!

Addictive puzzle, I wanted more.  The music was great!

Thanks for Playing

Good fun on making connections the theme through a radio.  

Thanks for playing.  Increased the tutorial time.  Also fixed the dragon spawn.

Thanks for playing!  I fixed the Dragon Spawn.  

Thank you for playing.  Fixed the Dragon spawn.

I love Chess.  Great work on a different way of playing the classic game.

I always over push the ball in these kind of games.  I like the story.

Like the cave crawling puzzle.  If you keep this project going adding some cool places to accidentally run into would be awesome.  Underground water fall or some crystal caverns.  Great work.

Looks like the spawn collider is broken for the dragon.  I will try to get a patch in today.

I like the Art and the Puzzle Concept is great.

I like side scrolling bullet storms.  COWS are ment for space.  Great work.

My Favorite Classic never gets old. 

My Favorite Classic never gets old. 

I made some fixed but It's a slow load but I have it working on a Fire HD Silk Browser.  Thanks for the input.

Thanks!  Updated! Fixed the Player Controller Bug.

Thanks for the input.  I Put clearer instructions (I hope).  Basically Click the enemy and find the dragon using the compass. Collect gold.

Bug Fixes are on the way.  Thanks for all the comments.  I'm listening.

Might be my keyboard polling rate but I couldn't get passed the 3rd jump by holding the spacebar.  Cute art and game idea.

I solo’d this GameJam so I have to pull old code from some gamers.tv lessons. Player mechanics and inventory.  I used mixamo for animation since the assets were rigged.   player characters were also taken from mixamo. AI for code debuging and creating icon sprites.  Used blender for tweaking assets aa needed and gimp for art. Thanks for playing and comments. 

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[UPDATE] I’ll test multiple browsers. I only tried on safari.  Might be a browser thing. I’ll let you know my test results.   I just tested on both Chrome and Edge browsers and the game loaded and played fine.  It did take a little bit for Edge to load the game into cache.  I would try refreshing and the usual web troubleshooting steps and try again. (clear cookies, cache, and restart)

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(Trick or Treat) The Helpful feature that turns against you is the Pink Candy, which causes damage or death.  I'm mentioning it here because it's a random drop and you have to consume it. The lack of a health bar also makes it tough to see.