Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LonelyOtter

11
Posts
1
Followers
1
Following
A member registered Feb 03, 2021 · View creator page →

Creator of

Recent community posts

Nice of you to give us a high jump so we could see the city from above. It's such a nice looking area that gives the vibe of being in a 3d version of a GBA game. The glow and bloom really give it the feel of a big city without it having to expand so greatly. My only gripe is how could you let the centers be shut down?? I need to heal my mystics, dangit!

Each of scenes play there part well. The first scene set the base line. The second scene felt like it really fit with how fast you were able to move. I  thought I was gonna teleport or something. The third scene has such a pretty and calming vibe to it. It was like playing around with one of those light projectors.

Super weird and creepy, but in a cool way. There are all of these nice little details that make you feel like something is off about the place your in (the cut phone wire, the nearly empty fridge, the fact that this guy only fried one strip of bacon. How can you only have one??). The way the elements slowly build up but never truly give you a big dramatic scare is great.

Well done with this little game. The stage is fully realized and great to look at, which deserves extra praise since this primarily used cubes. The platforming challenges were fun, and it nice to just jump around and end up on a part of the map that you didn't think you could get to.

That was an epic forest adventure

It's certainly stylish. Everything being in silhouettes fits with how this is supposed to be some destroyed place. It felt a bit spooky.

This is just plain cool. Oddly, my favorite part is how you introduce and reintroduce mechanics. Like how you made one big gas room, and then put smaller clouds of gas in other areas. Or how you made the teleporter puzzle (which was another part I really liked) and then put another teleporter back in the overworld.

The visuals are very striking. Some of the rooms are quite different from what I'd think a beehive would look like, which is pretty cool. Despite it being called the secret ending, it was the first one I got. Glad I had the willpower to escape the hive mind. I hope that frog gets a tummyache on me.

The scenery was absolutely the best part for me. The color palette conveyed well that this was a hot, dry planet from the beginning.  All of the backgrounds really made it feel like this was a fleshed out part of a world with sense to it. The player character had a nice personality to him, too. I'm glad he got a friend in the end.

Very fun little portrayel of the internet. It has the feel of a late 90s or early 2000s computer specifically. I found it funny how you had to interact with the ad block to make the pop up go away. It's also nice how it makes a perfect loop by having the computer crash before the game restarts. I'm a bit curious about those tables laid throughout the game though. Were they even tables?

Quite an interesting story. It's cool the way that you slowly find out about who you are. It's quite a shock everytime the screen turns red and that red angel appears. Never thought the player character had his own agency until later in the game. Does seem to end abruptly after the elevator. I can't tell if there's anything afterwards.