A 1e version will be coming in 2026.
Lone Archivist
Creator of
Recent community posts
Thanks for checking it out! I really appreciate it!
No plans at the moment for an expanded version of the core rules. Keeping it as a microlite for the time being.
Though I do revisit the concept of example monsters in To Kill Hollow Giants; the first adventure supplement for Legend!
Oodzee-Hozo has awoken! An ancient storm dragon, ruler of the skies, has awoken after 100 years of slumber to find her eggs stolen. In her fury and indignation, she has summoned a tempest over the land of Teem.
Can your party reason with the ancient dragon, recover the stolen eggs, and save the land of Teem?
Pick up Oodzee-Hozo Awakens! today!

Thanks for checking it out! I really appreciate the feedback.
The limited format of a pamphlet kind of restricts how much I could delve into the story but you touch on the main reason as described in the adventure in your third point. The Chief Scientist in charge of charting the asteroid's course is incompetent and simply miscalculated the trajectory. The reason for her miscalculation is detailed in the adventure itself.
The reason behind why the asteroid is heading towards a collision with the planet isn't really the main driving force of the story for Verden Prime but rather just a factor to keep in mind. The main tension arrives from the [SPOILER] twist that the asteroid is inhabited and that there is a sort of cult trying to preserve it. Do you fight them or do you try to reason with them? That is the main story.
Love this supplement. I can see this as a great, procedural tool for adding some depth to a long-form campaign or even some history and backstory to a crew stumbling across a ship, adrift in space and starting a dungeon delve. Really creative. Great work.
I see this as a sort of The Quiet Year for generational ships within Mothership.
I'm glad to see the paperclips are a fan favorite. They're definitely my go to tokens for accessibility and ease of use. Thanks for the kind words!
And I have to give credit to Nate Treme who's the first person I saw do the half page format with Sludgemother.
All great questions, thank you for your interest, Alexander.
You're correct the actual date as to closing pre-orders I can't list at the moment but they'll likely be towards the end of December/early January 2023. I'd recommend keeping an eye on the updates page for the Kickstarter and I'll endeavor to replicate that here as well for any changes.
As to card being charged, that'll always be notified in advance both through Backerkit and through Kickstarter updates. There will be a specific update related to Shipping that'll go into the next charge cycle. Will give as much advance notice as possible on that.
And finally as to the Stretch goals, the Kickstarter page will go into more detail but they include:
- VTT Assets (Map and Tokens)
- Digital Pamphlet - New Biome
- Digital Pamphlet - Creature Creation Guide
- Digital Pamphlet - Solo-Play Rules
Hope that answers all of your questions!
PS. The pre-order announcement here is mostly for any eyes already on Itch. Please be sure to bookmark the Kickstarter and Backerkit pages for the most recent info as those will be updated first.
You can pick up the excellent, magnetic tracker from Schooner Labs on Etsy.
Thank you so much! Always appreciate hearing how people are using the modules.
Hope to hear how it went in After Action Reports!










































