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Lone Archivist

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A member registered Jun 02, 2018 · View creator page →

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Amazing! I will give this a read next chance I get. Thank you so much!

If you ever do a write-up on it I'd love to hear how your solo adventuring in Primeval went! And I can definitely see WWGTAG being a difficult one to adapt... 

Thank you so much for the kind words and for the support!

Thank you! I glad to see that people are taking to the room labels. That was a fun exercise in design.

Thank you! I hope you get it to the table soon!

Thank you for the kind words.

(And I'll definitely try to fix that in v1.2; partial issue with Affinity's handling of bullets.)

Thank you so much! 

(And thank you for posting about this in your BlueSky mega-thread.)

Thank you for the kind words and checking out The Vanishing Vale!

And all great questions. 

I think the intent behind the having The Monarch appear on the Random Encounters table is to make the dungeon feel alive and not just limit her to her domain or lair. If you feel like it doesn't make sense maybe up everything else on the encounter table and have 1-2: Nothing, instead. In fact I might do that myself in a v1.2.

The thought behind the village vanishing and the lich is kind of described under the  subheading Tracking the Ritual. Admittedly I could have been more explicit in what was happening but I was kind of strapped for room with the formatting. Long-story-short, the town flickers in-and-out of existence each time her ritual surges. As that happens, Evanstref looses 100 people (which converts them into butterflies, see below). That sacrifice makes the village flicker between planes and fuels The Monarch's apotheosis (ascension to the next level of "lichdom", which would reset HP and stats).

Fun additional note that came up during playtesting (that I absolutely don't have room to add in the bi-fold format), each butterfly that the party encounters is the consciousness of a deceased village member. So each time the ritual surges, more butterflies are summoned into the dungeon, thereby increasing The Monarch's power.

If I ever get around to an expanded version of The Vanishing Vale, I'll definitely include all of this in the written adventure to hopefully make it more clear.  

Thank you! I love taking a kinda bog-standard encounter and flipping it on its head so re-skinning a lich felt like a good way to do it for this setting. Always beware of butterflies!

Thanks so much for the love!

Thank you so much. I love the idea of motifs like this in settings so it seemed like a nice variation on a theme.

Thank you!

Thank you so much. Hope it's enough flavor to make it not just another lich encounter but is something new and unique too!

Thank you so much! 

Yeah, I have seen a few others do the room tagging in this way and I definitely think it should become a standard for room-based exploration modules.

Fixed! As soon as I realized it Itch went down for a bit.

It's back now though and should have the correct PDF. Thank you for pointing this out!

Fixed! As soon as I realized it Itch went down for a bit.

It's back now though and should have the correct PDF. Thank you for pointing this out!

Yes! And as soon as I realized it Itch went down for a bit.

It's back now though and should have the correct PDF. Thank you for pointing this out!

This has kind of turned into a back-burner project. Hopefully will have an update on it soon though!

Yes! Best place to keep an eye out on the timeline and plans on that is to follow my newsletter or on BlueSky. 

I hope you do get it to the table soon!

Thanks for checking it out!

I wrote a bit about this on my blog, here. 

Short answer is expect for some big announcements this summer (2026). 

Best place for announcements on stuff like this is through my newsletter, Transmissions from the Archive.

(2 edits)

Fair question. I'll endeavor to update the language to make it more clear for future versions and before I go to print. 

Since this is a d12 roll-under system, the intent is that each Stat have a Score. So you should roll 2d6 for each Stat.

This should give you a range of 2-12 with a bell curve leaning towards 5-9 as your average Score.

Hope that helps!

I want to see what you've made with this template. Use this as a place to share your pictures or screenshots of the standees you've printed out and assembled.

A 1e version will be coming in 2026.

Thanks for checking it out! I really appreciate it!

No plans at the moment for an expanded version of the core rules. Keeping it as a microlite for the time being.

Though I do revisit the concept of example monsters in To Kill Hollow Giants; the first adventure supplement for Legend!

Thank you for the kind words!

Unfortunately, I probably won't be doing community copies for this particular game any time soon.

However, it will be going on sale next week for 50% off! Hopefully that helps in the meantime. 

Thanks again for checking out my work!

Thanks for checking it out. I hope you and your players enjoy the adventure!

Oodzee-Hozo has awoken! An ancient storm dragon, ruler of the skies, has awoken after 100 years of slumber to find her eggs stolen. In her fury and indignation, she has summoned a tempest over the land of Teem. 

Can your party reason with the ancient dragon, recover the stolen eggs, and save the land of Teem?

Pick up Oodzee-Hozo Awakens! today!


It's now available for download!

Yeah! Definitely feels like the next iteration of Tunnel Goons. Hope you enjoy this adventure now that it's out!

This is still in development! 

It should be available to download later this month. Thanks for the interest in checking it out though!

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Thanks for checking it out! I really appreciate the feedback. 

The limited format of a pamphlet kind of restricts how much I could delve into the story but you touch on the main reason as described in the adventure in your third point. The Chief Scientist in charge of charting the asteroid's course is incompetent and simply miscalculated the trajectory. The reason for her miscalculation is detailed in the adventure itself.

The reason behind why the asteroid is heading towards a collision with the planet isn't really the main driving force of the story for Verden Prime but rather just a factor to keep in mind. The main tension arrives from the [SPOILER] twist that the asteroid is inhabited and that there is a sort of cult trying to preserve it. Do you fight them or do you try to reason with them? That is the main story.

Love this supplement. I can see this as a great, procedural tool for adding some depth to a long-form campaign or even some history and backstory to a crew stumbling across a ship, adrift in space and starting a dungeon delve. Really creative. Great work.

I see this as a sort of The Quiet Year for generational ships within Mothership.

It's now out! 

Entirely depends on interest once module is released. 

Thanks! Release date isn't firm but probably closer to the end of this month/beginning of next.

Thank you! It is not yet updated for Mothership 1e. That will come later this year. However, it is fairly easy to convert and any purchase / download will be automatically updated to 1e after the files are updated on Itch.

I made some quick logos that I wanted to donate to the jam. Free to use for the judges and host team for advertising the jam and however else you can think to use them!





Added some more. Hope you enjoy it!

Yes, they're available here for free! Scroll down on the main Itch page and you'll find a link to Download Demo which will include a ZIP file of all of the VTT assets.

There will be a reprint of 1e at some point but no timeline on that just yet. 

If you purchase the digital release, however, it will be updated once the 1e version is released.