Amazing! I will give this a read next chance I get. Thank you so much!
Lone Archivist
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Thank you for the kind words and checking out The Vanishing Vale!
And all great questions.
I think the intent behind the having The Monarch appear on the Random Encounters table is to make the dungeon feel alive and not just limit her to her domain or lair. If you feel like it doesn't make sense maybe up everything else on the encounter table and have 1-2: Nothing, instead. In fact I might do that myself in a v1.2.
The thought behind the village vanishing and the lich is kind of described under the subheading Tracking the Ritual. Admittedly I could have been more explicit in what was happening but I was kind of strapped for room with the formatting. Long-story-short, the town flickers in-and-out of existence each time her ritual surges. As that happens, Evanstref looses 100 people (which converts them into butterflies, see below). That sacrifice makes the village flicker between planes and fuels The Monarch's apotheosis (ascension to the next level of "lichdom", which would reset HP and stats).
Fun additional note that came up during playtesting (that I absolutely don't have room to add in the bi-fold format), each butterfly that the party encounters is the consciousness of a deceased village member. So each time the ritual surges, more butterflies are summoned into the dungeon, thereby increasing The Monarch's power.
If I ever get around to an expanded version of The Vanishing Vale, I'll definitely include all of this in the written adventure to hopefully make it more clear.
Yes! Best place to keep an eye out on the timeline and plans on that is to follow my newsletter or on BlueSky.
I hope you do get it to the table soon!
I wrote a bit about this on my blog, here.
Short answer is expect for some big announcements this summer (2026).
Best place for announcements on stuff like this is through my newsletter, Transmissions from the Archive.
Fair question. I'll endeavor to update the language to make it more clear for future versions and before I go to print.
Since this is a d12 roll-under system, the intent is that each Stat have a Score. So you should roll 2d6 for each Stat.
This should give you a range of 2-12 with a bell curve leaning towards 5-9 as your average Score.
Hope that helps!
Thanks for checking it out! I really appreciate it!
No plans at the moment for an expanded version of the core rules. Keeping it as a microlite for the time being.
Though I do revisit the concept of example monsters in To Kill Hollow Giants; the first adventure supplement for Legend!
Oodzee-Hozo has awoken! An ancient storm dragon, ruler of the skies, has awoken after 100 years of slumber to find her eggs stolen. In her fury and indignation, she has summoned a tempest over the land of Teem.
Can your party reason with the ancient dragon, recover the stolen eggs, and save the land of Teem?
Pick up Oodzee-Hozo Awakens! today!

Thanks for checking it out! I really appreciate the feedback.
The limited format of a pamphlet kind of restricts how much I could delve into the story but you touch on the main reason as described in the adventure in your third point. The Chief Scientist in charge of charting the asteroid's course is incompetent and simply miscalculated the trajectory. The reason for her miscalculation is detailed in the adventure itself.
The reason behind why the asteroid is heading towards a collision with the planet isn't really the main driving force of the story for Verden Prime but rather just a factor to keep in mind. The main tension arrives from the [SPOILER] twist that the asteroid is inhabited and that there is a sort of cult trying to preserve it. Do you fight them or do you try to reason with them? That is the main story.
Love this supplement. I can see this as a great, procedural tool for adding some depth to a long-form campaign or even some history and backstory to a crew stumbling across a ship, adrift in space and starting a dungeon delve. Really creative. Great work.
I see this as a sort of The Quiet Year for generational ships within Mothership.













































