Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lomb95

2
Posts
A member registered Aug 01, 2023

Recent community posts

I played this experimental build for around an hour, these are my considerations:

What i liked:

-the wrist magnet mechanic, especially the grab-execute-throw enemy mechanic, is fun and also really cool to watch. very interesting throwing the pick-ups directly against the enemies

-the graphics, i find the use of the 3d and pixel art well blended

-the secondary fire of the shotgun-flamer, it's very satisfying to use especially on big groups of enemies

-the pacing is right, not too fast and not too slow

-the music fits well

-the gore


What i would like:

-visual feedback when taking damage, it's a little hard to understand when you're being damaged

-bigger (or at least more impactful) blast radius of the primary fire of rocket launcher

-i would reduce a little bit the visual effect during the jump, it feels "too much" for just a jump

-have a little more control of the movement during the jump

-even more gore (guts, limbs)


Bugs that i found:

-the big enemies tends to get stuck in the corridor

-hitting multiple enemies or a big one with the flame bomb makes the dying noises too loud


Overall it has been a fun experience, it flows well and gets also pretty challenging at the end of the level, i'm looking forward to more of it. 

Cool game. Nice pixel art