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loman0113

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A member registered May 30, 2025

Recent community posts

I have completed the second playthrough of this game. Thank you again, developer. About the energy icons,these energy Attacks were created by my friend and me. We hope this can be a reference for you and help speed up your fixes.


Have a nice holiday

我已经完成了一周目,而且再也得不到狮身人面兽了😭

I’m very sorry for leaving you so many messages, Author. I think it’s better to summarize all the current bugs together.

1. When the number of steps becomes 1 (either through mini-games or breaking boxes), there is a chance to skip the battle against the stage's boss.

2. On physical devices, each boss's combat power is calculated based on the character's current level to determine their three core stats.

3. If you are defeated in battle against a boss, the boxes will definitely be cleared.

4. If you defeat a boss when there are empty boxes present, the boss will be automatically stored in the empty boxes. This is extremely important for collecting Sphinxmon, Cherubimon, and Lucemon (Rookie).

5. The Sphinxmon in the Digivice 041 has two sets of stats. The current version shows 200, 40, 200—these are the stats for password summoning. As the first playthrough boss, Sphinxmon is a hidden Digimon with another set of stats; all I remember is that its ultimate move has an attack power of 195.

Currently, I’m at the final level of the first playthrough. Besides the aforementioned bugs, I’ve found two more critical ones:

 

1. There are slight texture errors in the attack icons corresponding to values between 90 and 220? However, there are too many icons to list them all here.

2. Losing to the boss does not clear the D-dock. On a physical console/arcade machine, losing to the boss will definitely clear the D-dock. This issue prevents the successful acquisition of hidden Digimon such as Sphinxmon, Cherubimon, and Seraphimon (child).

I'm so surprised by this app! I'm on my first playthrough and have found a small bug so far. When I play the box-breaking game, if I reduce my steps to 1, a regular encounter will trigger. At this point, I'll skip the level directly, and the boss will disappear—this stops me from obtaining the Ultimate form or the Soul Armor in this level. I'll keep playing and will continue to report any issues I find here.

I'm really looking forward to it! Once you update it, I'll clear them again!

Hi developer, just a small request: could you roll out an update for the other app versions and adjust the auto step-shaking speed to match that of this D3V2?

Thank the developer again for creating such an excellent Digimon Adventure App. I have already completed the first playthrough, and it's almost perfect. However, I haven't played this device for a long time, so I forgot whether the Miracle Armor Egg can be obtained in the village of the random event in the final level. Currently, the Miracle Armor Egg cannot be farmed in the random village of the final level in the app. This needs to be verified by replaying the physical device. From what I remember, the Miracle Armor Egg can be farmed through the random village in the final level.

This is another excellent app. I've currently progressed to Terriermon's map and noticed a problem. On this map of the physical machine, if I collect all the normal Armor Eggs, the Miracle Armor Egg should definitely appear when I go back to Digimon Village. However, after repeated attempts, I only get armors randomly. Can this be fixed?

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In physical game consoles, turning off the light and then turning it back on will not trigger a call. This way, we can observe the sleeping appearance of the Digimon throughout its entire sleep cycle. 

However, if I turn the light back on, the Digimon will call out again. Won't that cause errors? I haven't tested this, though. 

Another fantastic creation! I personally have a bit of an obsession with the '97 originals. I've already raised most of the Perfect  Digimon from ver1-6. One last question: When a Digimon is sleeping, turning off the light and then turning it back on shouldn't count as a mistake—that way, we get to see the Digimon sleeping.

Adding an important note: DP cannot be restored by taking vitamin

I play three vpet6.0 and noticed a few issues:

> 1. After sleeping overnight, there's a chance that DP won't recover. This might cause the rookie Digimon to evolve into next stage before fighting 15 full battles.

> 2. The background of each version would feel more authentic if it could be accurately replicated 1:1.

> 3. After winning a battle or succeeding in training, there's a chance the happy emotion won't be displayed.


I checked his page, and the ATK stat for Dukemon Crimson Mode is indeed wrong. I confirmed this by comparing it to the data on the physical machine. I'm not sure what the issue is. I can't upload pictures, otherwise I would show you photos of the physical machine.


【【怀旧暴龙机】031获取无限卡-哔哩哔哩】 https://b23.tv/rRTarl2

Since I own every version of the  European Digivice, I specifically pulled out the ver.031 to check the UlforceVeedramon in my existing save files. I also verified the other Ultra Digimon. Currently, only UlforceVeedramon's attack stat seems to be questionable. I've completed most of these European Digivice games at least twice – these apps are absolutely fantastic. I'd be happy to provide any details I know.

I've completed playing this D3 ver.1(1.0.8), and it was absolutely perfect too! Actually, there are two minor issues:  

1. The damage calculation during Armor Evolution feels a bit slow.  

2. After the battle RNG shake ends and values appear, pressing confirm should immediately start the battle, but this feature seems to be missing during gameplay.

I've completed playing this Digimon ver. absolutely perfectly! If there are other donation options available, I don't have the payment methods you mentioned above. If alternatives exist, feel free to private message me.

1. I restarted the first playthrough on another Android phone, while my other Android phone is already on the third playthrough. After comparing the stat boosts from card swiping using 50 sets of data for Champion and Ultimate levels, I still found that the first playthrough yields lower stat increases within similar ranges (I wonder if this might be related to touch delay?).  

2. Regarding the minigame: I entered the bonus mode 3 times, so the points earned should have been relatively high, but the maximum I got was only 31.  

3. In ver.1, UlforceVeedramon’s attack power should be 50, but in the app, its attack power is only 45.

I am currently in the first playthrough of digivice ver, and I noticed that when encountering enemies through messages, the step count doesn't increase. This doesn't have much impact in ver1, but it becomes more significant in ver2 and ver2.5 since reaching 50,000 steps unlocks Warp Evolution.

I've cleared Game2 and successfully obtained V-mon and the Infinity Card. The entire playthrough went smoothly without any major issues. One minor thing is that the attack icon starts its first change when the Rookie Digimon's attack power reaches 9. But this is just a small issue and doesn't affect battles. Once again, thank you for the developer's hard work, allowing us to relive the charm of this classic game on our mobile phones!

Go update now, then continue to finish the second playthrough.thankx

During my second playthrough, I noticed a really interesting phenomenon: all the stat boosts from ability cards have returned to normal levels. In the current version's first playthrough, both I and three friends observed that all ability cards provided particularly small increases during the Champion and Ultimate stages—quite different from the arcade machines.

I'm currently on my second playthrough and should be able to finish it in a day. Regarding the sound effects, I know you'll definitely update them gradually. If I discover any other issues while playing, I'll continue to leave comments here. I love the Digivice so much! Once again, thank you truly for all your hard work.

1.  When a Digimon is at the Champion (Adult) or Ultimate (Perfect) stage, the values increased by card swiping are incorrect.

2.  When the ATK (Attack) reaches 50-59, the attack icon should be the elongated version of the 30 ATK icon.

3.  IceDevimon's initial ATK should be 13 or 14.

1、当数码兽处于成熟期或者完全体时,刷卡所增加的数值不对。
2、当攻击力达到50-59时,攻击图标应该是30攻击力的加长版。
3、冰恶魔兽的初始攻击力应该是13或者14。

"I'm from Guangzhou, China. I've completed my first playthrough of the game and discovered several issues. The cards for Champion level and Ultimate level are incorrect. For Mega level between 50-59, the attack icon is wrong. IceDevimon's attack value has been increased, and there's another Digimon (I forgot the name) that also has an incorrect attack value. I'd like to thank the developer for creating such an excellent game."