Many thanks for your reply. I have built inventory systems using uobjects, structs, maps, arrays. The core concepts are not difficult but Indeed very tedious, because so many moving pieces. But I simply can't use other people's system, especially built in blueprint. For saving, I've also found out it's not easy. I could serialize objects myself and saved it then convert ited back. I can't believe, common game sub systems like inventory is still so hard to build.
loladotswift
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Hi, I found you on a thread "Saving/loading Object Arrays after game quit/restart?". I'm building an inventory system using uobject as container as well. Do you mind sharing your design of your inventory data structures and design. Any method to contact you if you're willing to help a new UE developer? thanks
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