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loladotswift

11
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1
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A member registered Aug 31, 2020

Recent community posts

Many thanks for your reply. I have built inventory systems using uobjects, structs, maps, arrays. The core concepts are not difficult but Indeed very tedious, because so many moving pieces. But I simply can't use other people's system, especially built in blueprint.  For saving, I've also found out it's not easy. I could serialize objects myself and saved it then convert ited back. I can't believe, common game sub systems like inventory is still so hard to build.

Hi, I found you on a thread "Saving/loading Object Arrays after game quit/restart?". I'm building an inventory system using uobject as container as well. Do you mind sharing your design of your inventory data structures and design. Any method to contact you if you're willing to help a new UE developer? thanks

oops. didn't see your answered here as well.thought  I should delete duplicated question . didn't refresh my page. many thanks again for your answer. Never used game maker before. Is it easy to use than Unity?

hi, I bought lots of your assets but I'm not able to tell which asset of yours are for topdown or platform, could you please label them in the description?

do the fishes have animations?

how many directions

It'd be awesome if this is 4 direction

hi, love these. got 4 directions?

how many directions do the characters have?

no up down direction, pity. It's better making less characters but with top down directions and more animations then I'd buy all assets like this.

Awesome job! Is this something I can purchase?