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lokhness

17
Posts
14
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10
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A member registered Mar 02, 2024 · View creator page →

Creator of

Recent community posts

The gameplay feels satisfying and I love the 3D modelling and explosion effects! The levels are a bit repetitive though


Pleasant creatures indeed : r/internet_funeral

Cute game! but still needs some polish. Liked the village becoming healthy again, and I liked the health tied to the trees. Jocelyn is really strong in combat, but shooting doesn't exactly line up with the mouse position.

I thought the mechanics were implemented really well, good balance of abilities and recharge times, and I also liked the mix of obstacles on your way.  I liked the aesthetic, and sound from the animals.

When I used the turtle or elephant or eagle it was hard for me to tell how long the immunity phase was and I would die right when the immunity ended, or when I looked at the top left bars and it distracted me from the obstacles.

Liked the boss! Reminds me of Wizard of Legend. The boss felt a lot easier than the first enemy that shoots five bullets at you. Having to chase the boss across the map but not being able to dash because they only build up on melee felt bad to me, but only because I wanted to preserve my energy as much as I could.

this is so cute! (and i got scammed)

I have the same feelings as Alex, I used my cursor to track my positions when planning it out but straight up adding a marker would be too easy. Love the camera shake, but I was imagining sounds when they happened.

Nice and short! Like that one Titanfall level.

I liked this one, nice mechanics and strategy. However I feel like it could be improved with a bit of UI improvements, like letting the player know when a card has changed type and when the placement of the card is valid. Otherwise, nice game and nice graphics too

i love robot and I GOT THE BAD ENDING ON MY FIRST PLAYTHROUGH

Loved the videos playing on the tvs!

thank you!

thank you!

i finished the game and damen>>>>>

ouch


Harder than celeste, still managed to complete it. Nice level design!

the cat is terrifying and is really damn hard

Really like the style and aesthetic!

I'd like to make something similar, would you mind if I asked how you coded the movement of the two balls to match with the MIDI? It doesn't look exactly like a sine wave, and sometimes it falters before it hits the middle. I really like the movement and its synchronicity but I can't figure out how exactly it works.