The gameplay feels satisfying and I love the 3D modelling and explosion effects! The levels are a bit repetitive though
lokhness
Creator of
Recent community posts
I thought the mechanics were implemented really well, good balance of abilities and recharge times, and I also liked the mix of obstacles on your way. I liked the aesthetic, and sound from the animals.
When I used the turtle or elephant or eagle it was hard for me to tell how long the immunity phase was and I would die right when the immunity ended, or when I looked at the top left bars and it distracted me from the obstacles.
Liked the boss! Reminds me of Wizard of Legend. The boss felt a lot easier than the first enemy that shoots five bullets at you. Having to chase the boss across the map but not being able to dash because they only build up on melee felt bad to me, but only because I wanted to preserve my energy as much as I could.
Really like the style and aesthetic!
I'd like to make something similar, would you mind if I asked how you coded the movement of the two balls to match with the MIDI? It doesn't look exactly like a sine wave, and sometimes it falters before it hits the middle. I really like the movement and its synchronicity but I can't figure out how exactly it works.





