I'm interested on where you are getting largely worse stats? Sure it has -2 evasion and -1 Speed compared to the Atlas, but it also has +1 armor, +1 SP, +2 Heat Cap (I find this should be a massive one), +2 E-Def, and Better mounts alongside not having difficulty on ENG and Accuracy on AGI. Sure, some stats are objectively lower but EVA is the worst metric of survivability and a difference of 1 speed from 6 to 5 is a lot less than say 3 to 2 speed (Jager Kunst II and Skirmisher II should also take care of any mobility needs if necessary).
Not having Jager Dodge is a loss of tankiness but Jager Dodge alone cannot help much as it does not help in getting whittled nor does it provide much help with big hits because Resistance alone is often not incomparable to 3 to 4 armor for only one hit, it needs compounded defenses on top to truly be used to tank rather than just survive something a frame with actual HP and Armor could deal with naturally a handful of times instead of once a round.
It can take a hit because like with most frames, pumping a bunch into Hull is sort of expected, its the best HASE stat. It also has one of the greatest defenses you can have, small fire deterrence. The fact that any stray 2-3 damage hit could set off a full extra skirmish for the Calyptra and possibly heal it back to full or give it repairs to rebuild destroyed gear is a large threat to being whittled down. You don't have to choose to take double damage from a Demolisher hammer, just wait for an Archer, Aegis, Hive, Barricade, Squad, etc... to plink you for 2-5 and get another attack. With certain Vanilla Main Melees like Tiger Hunter or Impact Lance you can easily start making 4-6 attacks a turn with them alone, not including additional skirmishes from Core Passive or Active. With the obvious Duelist I you will have and other sources of accuracy it would be monumentally unlucky not to critically hit even once per round in this frame.
I've even seen somebody in playtesting purposefully hit an allied Calyptra with a Sharanga shot for 5 damage to give them another skirmish at low HP which finished off an enemy and got them back to Full. I think that is quintessential Calyptra.
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