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logeyg

16
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1
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A member registered Nov 21, 2024 · View creator page →

Recent community posts

Extremely impressive. Wow, well done! Bomb mechanic is clever.

Cute game, laying the eggs is fun! Movement is a bit floaty and in a bad way IMO, and I personally found the music a bit jarring (music is intense but the game itself is cute/cozy). But well done, it's cute and with some finesse I could see myself playing more!

Extremely creative and fun. Laughed when I figured out you have to use the scroll wheel. Gives me almost SSX tricky and Lego Island vibes!

Very fun, I like the mechanic of double jump removing breath. Reminds me of the Silk Song Mt. Fay zone. Music is great and the visuals simple but effective. 

Wow, absolutely amazing. This feels like it could be polished more in a few weeks and then released to stem. Just love the vibes, the music is on point also. Really fun. I think the countdown / clock mechanic is a bit buried and not necessarily the "main" mechanic, but that's a minor gripe. Awesome game. Love Death's animations he makes.

Quite an interesting take, cool that there is the weight of only being able to play it once! Fun concept, and the flavor is great.

This is an extremely, extremely creative interpretation of the theme. Wow, definitely the most interesting I've reviewed so far. Movement is fun and the mechanic just works. Well done.

Audio is sparse and I do wish there was a little more going on there (but I'm an audio guy, so I'm biased I suppose). The copy definitely all reads like it was written by Claude which I don't love and for me it hurts the immersion/narrative, but it's understandable during jams when the deadline is tight.

Interesting concept! I especially like the modifier of being able to jump mid-air. Feels like the game just needs a little more interesting mechanics or twists to keep someone player, but its a great and interesting start for something deeper. Well done.

Hilarious and extremely creative concept. Audio is super fun and quirky. I just really wish some quality of life stuff was implemented - being booted to the level select when failing (and only having 5 seconds) is rough and makes it hard to play the game further. But this idea is really fun - well done to the team!

ps I love your VFX style, checked out some of your other games also. really cool. if you ever want to collab on a full rhythm game, hit me up. I do audio for games :)

Definitely one of the more creative takes on the theme I've seen, well done. The shattering animation and aesthetic is really cool. Gameplay is not necessarily my cup of tea as I wanted there to be more mechanics and tradeoffs for how to play, but the interesting concept really drives this submission. Very well done!

Nice gameplay, puzzles and animations are fun! Music is actually a standout, not distracting but pleasant to listen to for gameplay. At first I didn't realize you had to hold shift/x but that's a minor control thing.

Nice gameplay, puzzles and animations are fun! Music is actually a standout, not distracting but pleasant to listen to for gameplay. At first I didn't realize you had to hold shift/x but that's a minor control thing.

This is really well done visually and the music is cool also. Mechanic is neat. My main gripe is that the lines don't actually sync up to the rhythm of the track? Or the leniency / offset needs to be tuned better. I'm a rhythm game fanatic and also a drummer so it's just the first thing I noticed.  

Interesting concept! We also did a rhythm game and its interesting to see the different interpretation. Yours is more faithful to the "countdown" theme. The vibe is really fun - similar to being at an amusement park. Movement feels nice. My main gripe I suppose is that the beat is in fact on the OFF beat (i.e. the & of 1 & 2 & 3 & 4 &), which makes it a bit harder and not feel as nice IMO.

Interesting idea! The vibe is right with the music and the visuals, although I wish there was more of a visual difference between some of the modifier cards and the more "normal" cards, so I could understand better how the games systems are interacting. Well done!