Extremely impressive. Wow, well done! Bomb mechanic is clever.
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Wow, absolutely amazing. This feels like it could be polished more in a few weeks and then released to stem. Just love the vibes, the music is on point also. Really fun. I think the countdown / clock mechanic is a bit buried and not necessarily the "main" mechanic, but that's a minor gripe. Awesome game. Love Death's animations he makes.
This is an extremely, extremely creative interpretation of the theme. Wow, definitely the most interesting I've reviewed so far. Movement is fun and the mechanic just works. Well done.
Audio is sparse and I do wish there was a little more going on there (but I'm an audio guy, so I'm biased I suppose). The copy definitely all reads like it was written by Claude which I don't love and for me it hurts the immersion/narrative, but it's understandable during jams when the deadline is tight.
Hilarious and extremely creative concept. Audio is super fun and quirky. I just really wish some quality of life stuff was implemented - being booted to the level select when failing (and only having 5 seconds) is rough and makes it hard to play the game further. But this idea is really fun - well done to the team!
Definitely one of the more creative takes on the theme I've seen, well done. The shattering animation and aesthetic is really cool. Gameplay is not necessarily my cup of tea as I wanted there to be more mechanics and tradeoffs for how to play, but the interesting concept really drives this submission. Very well done!
Interesting concept! We also did a rhythm game and its interesting to see the different interpretation. Yours is more faithful to the "countdown" theme. The vibe is really fun - similar to being at an amusement park. Movement feels nice. My main gripe I suppose is that the beat is in fact on the OFF beat (i.e. the & of 1 & 2 & 3 & 4 &), which makes it a bit harder and not feel as nice IMO.