The animation was done well when it comes to the use of sprites, though in certain locations where the rabbit doesn't fit through an opening in the map it triggers the jump/falling animation and breaks the animation as it runs back. The dialogue repeats when the starting carrot respawns. The map is a little small and there is the lack of a narrative. The carrot tops also can spawn in the middle of the air which doesn't seem ideal. Would also like to see sound added to keep the game more enticing.
LoganO03
Recent community posts
Overall, the game provides a very unforgiving challenge in a platformer, the art style is very consistent. I found there was some slight issues when getting the jump to function in certain scenarios like when the bunny has a weird collision with the wall. I did like the fast velocity as it increases the games difficulty significantly.
I enjoy the visuals of the game; the sprites are awesome and sound design is nice. The tower defense concept is also enjoyable, and I would have never come up with it with the given themes. I feel that the games economy needs some tweaking as the waves are very easy to defend with the current bean to money ratio. I also feel that the walking speed in the shop is a little too slow and takes away from the experience.
I like the sprites, the slight animation, and the background music. I also like how open the world is. The game feels a little confusing and the dialogue can be hard to follow as there appears to be goals set, but the achieving process seems to be skipped. I think the game would also benefit from some form of interact icon as it took me a second to figure out what to do.
Overall, the game is fun and the way the fish physics looks is entertaining. I think game would be more challenging with more varieties of velocities and fish sizes. The addition of life counter could also increase the challenge. I think the game would also benefit from a different spawn sound or just replacing it with music.
I definitely enjoy the bullet hell like experience and the energy bar adds a fun challenging aspect to the game other than just eating food to score points while digging fish. I think more variety in the fish would have gone a long way, maybe a wide fish that one would have to anticipate could add some extra challenge.