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Lock146
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Recent community posts
I was very confused on how to play until I went back here and read through the whole page. With the gallery images plus the comments I was able to figure out what was going on and... What a fun idea. I love that you can drag your coins across to focus completely on attacking/defending or rebalancing your loadout. Once I saw that I was supposed to hit Space Bar instead of Keep I started making progress. I like the Keep mechanic, but I definitely was confused about why it seemed like I was never doing anything. The art looks great btw! Great team effort
I really enjoyed this a lot! The chromatic aberration looks very nice btw. I really enjoyed each level. I did think that the difference in time between solve and execution in level 3 was bit high, but I get it. I really liked the humor and the continuity between level 4 and level 1. I will say though, I'm not sure how you are supposed to get out of the starting room, I ended up just doing the old strat of jumping, holding the meat cube, letting go of the meat cube, jumping, rinse repeat. It didn't seem like the boxes were stackable, so I figured I'd give that try, and after some fiddling it worked. The writing was really fun@ thank you for putting the time into that element of it. Also, as a note to anyone wanting to play it, you can grab certain doors that, that confused me for a minute and I wasted some time.
At first blush I found the mechanics a little frustrating. Like, I wasn't a huge fan of how if the person said what they were looking for and you were in a position where you had to reality shift before you could get to the medicine to keep from getting psychotic or depressed, then the reality version of what they said would linger and you had to try to discern between their request and the fantastical options presented to you. I also though that it was way too many medicines to have 2 variants of. As I stuck with it though I started to realize I was just thinking about the game wrong. Once I started to get the hang of the fact that the mechanic was intentionally designed to force me to monitor my bars, I realized that it was my fault that I was getting the discrepancy and that I just needed to manage my meters better. Past that though, I also noticed that I was starting to discern between the real and fantastical more consistently by just remembering the positions. I just had to play long enough to get familiar with it. The game gets a lot more fun when you realize that you have a lot more time to grab medicine than you would think. I ended my last game with 2200 points.
Very fun! Classic tower defense. I think the theming is very clever. The difficulty spike of the clowns of level 13 is wild, but it feels like if I was bum rushed by 20 clowns at high speed I probably also wouldn't survive. I think this game taught me a valuable lesson about coping mechanisms, and that if I just took a ton of pills all the time I could weather any storm, expect for a storm of high speed clowns.

