Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lochmana

17
Posts
4
Followers
A member registered Apr 09, 2025 · View creator page →

Creator of

Recent community posts

Many, many thanks to ZeHa for creating and hosting the competition, from a great idea, a perfect invitation (which could have been an entry all by itself), to organisation, hosting of the whole event, and, of course, participating with a wonderful entry! And many, many thanks to Dan for co-hosting it, delivering the first two entries (which both were setting quite some standards!) and creating the compilation disc! And many, many thanks to the MEGA 65 team and community for providing us with platform and support, without which we couldn't be creative.

I will soon provide a commented version of my source code on filehost. After that ... I have plans for several future projects, but did not yet decide. :-)

A way to load arbitrary Sokoban files would be great! There is kind-of a standard file format for Sokoban:

http://www.sokobano.de/wiki/index.php?title=Level_format

One possible level set in this format is David Skinner's Microban.

Congratulations, Johan! :-)

Your Sokoban code was and still is a great inspiration to me, and, I think, to all of us! Thank you, and I am looking forward to any new project of yours!

Aww, thank you both for playing and sharing! I really thought a while about a good color for the stairs. I am so glad your daughter likes it, too :-)

Thank you very much for that wonderful game! I thought I wouldn't touch it again once I solved it ... but I find myself coming back to it time and time again.It just feels ... right!

Oh, sorry, I meant something else: Look at the left side and the right side of each circle. The right side looks a little more pointy, doesn't it? It's not the same as on the left. MEGABomb shows the same problem, just smaller, due to the resolution. It's just about few pixels.

There is also a difference between ROM-versions, with 920413 being particularly spiky, not circle-like at all. I'll test this some more later, and maybe open a bug report. Thanks for pointing at MEGABomb as second test case, I didn't notice it there :-)

From what I understand, that's actually intended to happen. That is not a mere random race, it has a full simulation under the hood! Each horse has two parameters (some kind of base speed and stamina?), and a kind of exhaustion counter, which sometimes makes the horse loose a step. Very sophisticated! I wonder whether that is some kind of DND-standard? The base speed and stamina are compared against the throw of a D20, kind-a ... Toto, can you confirm this?

I also love how effortlessly Toto incorporates the photo finish. It's like a second mini race! He makes it look so easy! :-)

I am quite sure this is the only entry using two SCREENs. You show how it's done right, and as a result, there is no flicker during the game. Thank you for this little 2-player-gem! :-)

(1 edit)

I agree with the message! I do not agree with the choice of colors ... ;-)

No, really, I think this one is underrated. It seems unassuming, but it demos DMODE quite well. And after several recolorings, the "MEGA"-lettering finally arrives at the exact four color bars shown on the computer's badge, and in the correct order! I like that, it's subtle, and it's difficult to spot, because of the program ending a little too soon.

I think you were really creative here, and this is one of the big aspects of the MEGA 65 in my opinion: That it's easy to be creative with it, and you prove it . Thank you for that! :-)

On another note: There is something strange going on with the circles. Shouldn't they be symmetric? Is there a bug in the CIRCLE-command?

The countdown sound does add to the experience, I agree!

Hmm ... hmmmmm .... in line 1, replace "D=1:IF...THEN..." by "D=MOD(INT(D)-1,4)+1". That's not exactly equivalent, but I think it does what you intended. And then you have enough bytes left in line 1 to replace "FORI=0TO127" by "FORI=0*RND(-4)TO127" or something? I am sorry, I could not resist ... just love these kind of puzzles, and had to do something similar for mine.

Ooh, I see. Yes, compromises had to be made, I agree! (Sorry if you explained this in your video, I didn't come around watching it yet.)

That explains it. From all entries to the competition, I think it is Wordguesr that suffers the most under the restriction of "no external files". Not only that you cannot use a word list (which then everyone could modify, say, to other languages), but also as a save-state, to save the last solved puzzle position, so next day one could easily continue. Right now, I always forget which words I already solved. :-D

I like this one very much. The words aren't as well hidden as one could wish. But that is a minor concern, and only to those studying the code ;-)

No; to me, the real star of the show is the input system. It feels so intuitive! Even the delete button works as expected. And that's not at all easy to program, particularly because the cursor must behave differently when it's in the last column. Very, very good work! And thank you for another puzzle game on my daily schedule ;-)

I agree with the others: I am impressed and surprised that that's possible on just one page! Good work! However, I think, there is a minor bug? From the starting position, press W, Q, W, Q. Then the wall at the back shows three segments where there should be only two, right?

Limiting the play time by using a geometric series for T already is awesome. But the real kicker is that you change the factor G for the latter part of the game, from 0.992 to 0.999! This way, the gamer experiences more suspense. That's brilliant! That's really, really sophisticated!

Thank you very much for playing and for your praise! :-)

Yes, test-playing one's own games tends to make them more difficult than they should. I'd actually say the same about Dark Horse Tim ;-)

I made sure that it can be solved when started with the space bar, figuring that that's the key most users will use first. But even then, you need to go up and down several times, because you need to go through level 92 to win in this case.

Thank you very much :-) ... but ... umm ... it's not a port. Idea, background music and that excuse of a story are all mine. Of course, they are all minimalistic, so EwP propably shares elements with other games. Do you have a specific one in mind?