Just found out about this game and im already hooked. Incredibly cute, and the potential for storytelling here is astronomical. A quick question tho: with the main hook of this game being the door to Yeld locking and the threat of never being able to go home again being a very big point of the game, would you recommend saving the door closing as an early game twist for my players? or should that be something I establish outright with them? Just curious to see what approach is best:)
localancientdemon
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A member registered Sep 26, 2025