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lkadath

12
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A member registered Jan 27, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback - every comment and suggestion helps me a ton.

The auto-battle is one option (I took the idea from a mobile board game theme), but turn-based combat is definitely another possibility.

The idea of combining resources and consumables is something I absolutely need to consider. Maybe I'll change the combination system to make it more flexible, allowing successful combinations with different results based on the base items. Making the mixing system more flexible should also reduce frustration (an observation I'll keep in mind - thanks for noticing).

The music is really good! It's part of a pack you can find here:

https://xdeviruchi.itch.io/16-bit-fantasy-adventure-music-pack

Thanks again.

Thank you so much for taking the time to leave your feedback - it helps me a lot.

It really motivates me to know you find the game loop addictive; that's the main thing driving me to polish every aspect further.

The combination options right now are super minimal, which is why it feels so weak. I definitely want to add more depth by integrating card levels and combinations, and much better visual feedback for the player (I really need to design a way to show possible combinations). Regarding spells, I only implemented one (deals damage to the enemy at the start of combat) - I definitely need to design more, maybe temporary items associated with elements to add depth to the combat system.

The idea of letting players choose their next resources from a card draft is something I'll definitely add to the game. I think it'll add a lot strategically, and it hadn't occurred to me.

Combining consumables with resources is also something I plan to implement in the future, alongside balancing player and enemy stats.

Thanks so much for your observations and advice - it truly helps me a lot.

Hi everyone!

I've been working on this game prototype for a couple weeks, with plans to launch on mobile after significant polishing (we're very early stage!). The core PC-playable mechanics are implemented, and I'd love your raw feedback - especially on battle balancing and item drops!

Future mobile-focused changes:

Controls shifting from click → drag/drop

Visual overhaul: polished animations and transitions

Expanded crafting: more items and combinations

Community-driven improvements!

The big question: Is the core loop fun?

https://lkadath.itch.io/alchemy-game-prototype

Your playtest notes and suggestions will directly shape development - thanks for helping me level this up!

Thanks for the feedback. It would definitely be a great plus to further refine the visuals. I was limited by time and the rule of minimizing the use of external assets. Perhaps in the future I'll remake the game, adding everything I had in mind in the original design and with much more sophisticated visuals.

simple but fun, nice particles when losing.

ideal design for the game jam concept, I got quite hooked on rising in that balloon.

very entertaining, nice visual design, has a lot of potential.

A classic platformer, very good. I think the inclusion of difficulty selection is a success, a very modern design choice.

The idea was good, it's a shame they couldn't carry it out.

Great, keep it up.

Thanks for playing, I'm glad you enjoyed the game

thanks for the support. :)