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A member registered Apr 27, 2018 · View creator page →

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Actually I got it now. Didn't realize that rm_blank is the room that gmlive transports to when a change happens.

When using room_goto_live(rm_blank) I get an error "No live room was specified". I did all the room setup stuff, but I'm confused as to where to put obj_blank. Should that be in the first room or "rm_blank"? And if so, what layer do we do it? The docs say to remove all instances from "rm_blank".

Amazing for prototyping or just in general. Great for making funny/funky/cute looking characters.

This is an incredibly awesome tool. Thanks a bunch for this!

This is hands down some of the best pixel art and animation work I have ever seen. Thanks for your amazing tutorials Pedro!