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ljhill

2
Posts
A member registered Jan 31, 2022

Creator of

Recent community posts

Hey guys.

I felt like the movement was fluid enough, yeah. The only thing, as I've seen some other people point out, is that the jump mechanic wasn't clear to me. I couldn't make it on to the second floor and I also kept getting stuck in the bottom right of the first floor since the only way out is two blocks high. I didn't notice anything being off with your camera, which I think is how a camera is supposed to be, so all good there. I also really like the health bar HUD along with the player animations and artwork. Cool concept, nice start for sure!

1. The clock was at about 2:30

2. I felt like the enemies were in a good place. There was a lot of them but not enough that you couldn't sort of train them all together, which is good I think. 

3. I actually did like the arm swapping. Maybe it's just because I remember your presentation from in class, but it felt very natural to me.

4. Yes the controls were smooth and made sense.

5/6. I like the arm UI at the top a lot. I think that was easy to understand. There were some things I was confused about when I first launched it up though. At first, I thought the enemies didn't cause damage, since I didn't see a health bar or anything. It took me a second to understand that the hits from the enemy were subtracting from my weapon health, which was actually my health too. I like that idea, so I'm not suggesting you change that, I just think maybe a dialogue box or something that explains that might be a good idea. Or maybe even adding just in a sound effect when the enemy hits the player to let them know that the hit did register.

7. No, I don't think I encountered any bugs.

Overall, cool game! I like what you guys have done.