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LiziPancake

11
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A member registered Jan 23, 2019 · View creator page →

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Fun and addictive! The gameplay is very intuitive and the upgrades make you want to keep playing. The different enemy types add very nice visual variety and the tone of the narration makes for an overall enjoyable experience. Great job!

Really fun game! The graphics are nice, the sound design is well done, and the game progression feels natural. It was great to find out that duel-wielding was an option, and that only increased with every additional gun. The gameplay loop is very intuitive and overall this is just a really nice submission!

Thanks, we definitely plan on reworking the controls, and tweaking the combat a good bit, I'm glàd the navigation was enjoyable, thank you for the feedback!

Thank you!! The artist dedicated two days to the cutscenes and  is very glad to see such good reception. Glad to hear you enjoyed the wall climbing. We will definitely be adding a map and improving the level designs as we go!

Thank you, I'm glad to hear you like the art and level designs! We'll definitely be improving on the wall jump in the future!

Glad to receive such great feedback!

I'm glad you like it, and actually, the artist had never even heard of those games before your comment and is surprised you'd compare our art to that (as in surprised you'd compare ours to such high quality and gorgeous art) I'll definitely give them a play myself for sure, I'd heard of them a few times before but never tried them.

A map is absolutely in the plans for future updates, though I am glad you enjoyed the movement.

The enemies do definitely need some work, better telegraphing and timing of the attacks, I tried to make their attack 1.5 times the length of the player attack but that isn't enough time to properly dodge without near perfect timing, I'd definitely want to balance it more in the future, and making enemies be something to avoid as much as possible isn't a bad idea, I like it, thanks for the feedback!

Thanks, honestly we were worried it wouldn't be enough level so hearing the feedback that it's quite large is very reassuring! A map is definitely on the table when we start updating, a priority even, plus we plan on making there be any kind of obstacle on Level 2. The animated cutscenes were actually quite difficult to implement, and it's good to hear that you like the wall jump/cling, we wanted to make sure that there'd be upgrades to movement to make it feel like a proper Metroidvania.I'm glad you enjoyed it!

Lovely game! The mechanics are well explained in the tutorial and they all make perfect sense for a growing community. It was so satisfying to make it to the top and create a thriving city! The simplistic art style is very cute and fits well with the vibes of the game. Runs great on Linux BTW :)

Thank you for letting me know, and yeah, I do plan a web export

From what I remember in the rules, yes, in face you can do the opposite as long as it is ported to a retro console, I.E Atari 2600 on SNES, or vice versa

I have an idea for making a game using GB studio since it would not only fit the system's requirements but even run on an actual Gameboy, but I'm not sure if that would be considered cheating of a sort?