Well done! I really liked the story, and the visual effects were a great touch (even if a little overpowering). One thing I feel could be improved is the ambience and sound design, as it does feel a bit quiet. Otherwise, really nice job!
LivingBell
Creator of
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Really nice work! I love the little cutscene at the beginning, and the thunder/lightning effects do a lot for the atmosphere. Some adjustments I would recommend is to add a visual for your stamina, and make it so that the keys are persistent so you can't softlock yourself after the checkpoint. Overall, really solid!
I'm super glad that the atmosphere I was aiming for landed, I did want to capture some of the eeriness of the Backrooms in there! I did notice that a number of other players also had issues with navigation, so I'll be improving on that after the jam. I'll be sure to give your game a look as well - thanks for playing!
Yeah, navigability and objective clarity are definitely some of the bigger issues I discovered too late into the process of making the game. My original plans for a sprawling map with trap mechanics and navigation tools was way out of scope, even for a 14-day jam. I ended up cutting a lot of features in the final submission, but I also came to realize that the game was lacking in even explaining what the player is supposed to do. I'm planning on brushing up on these weaknesses in the near future (and furnish the place with a little more than chairs and tables...)
Thanks for the feedback!
