Yeah, that makes sense, having to move the hand in and out of keyboard can be tiring.. I guess you could have an actual list words, as if it was the playable character notes on the screen or something. Maybe a list of nouns and a list of adjectives, and the player need mix list A with list B, to guet the actual words!!
Lito Kemper
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I loved the dialogues! Also the way you made all the suspects feel real and with their own motivation. Also was really good that you made an objective indicator! The child scared the hell aout of me lol
SPOLERS AHEAD:
Although I already know the truth, I'd love to see a bigger version in which the killer lead you to different "false culprits" paths, depending on who the player suspects and what they aim towards. It would be a even bigger gaslight, since the player already suspects it. Maybe the jam ending is the one when the killer is the main suspect!!
Anyway, nice work XD
The game is beautiful! (/◕ヮ◕)/
I loved how some elements in the scenery looked like the critters and made my imagination go wild! The ambiance sounds where also really well put.
I feel like part of the game is exercising the volcabulary, but since the player doesn't know how do you named the elements, I would suggest that the "hint" mechanic could be seen by hovering the mouse in the objects. How do you feel about it?
Very polished and well-executed game. It was really fun!
The only nitpick that I have wuld be that it's a bit frustrationg not being able to look down, especially when there is hazards when you are falling. Besides that, the level design was really good and very intuitive to the machanics!! Congratulations!
That was a really workout!
Loved the concept! Everything is so clean and polished!! A loved how you "solved" the monotony of a clicker with the QTE. But my favorite was the mildly sarcastic narrative tho XD
I wish there was a different interaction for the chat, making it a bit more special when you reach it, gameplay-wise. All in all, great job and good luck Sisyphus!
I loved the game's aesthetic!! Every element is blending in perfectly, I'd love some skins in a full game hehe
I felt like sometimes the objects can be a little too close together for the downspeed, but I guess luck is also part of a game like this XD
Overall, an excellent entry. Already a fan and looking forward for the post-jam polishing!
Thank you so much for the feedbacks!! Happy you were hooked with the challenge (/◕ヮ◕)/
Regarding the balance feedback, we get you! Our plan is to add a visual feedback after the rating fase of the jam, so the players know when they are "in danger". We are thinking a unbalanced animation could help wonders hahah
About the music bug... that's a new one lol we are gonna look into it! Debugging tiiime :D
Dung Beetles for the win!! (/◕ヮ◕)/
Loved how charming and well thought this game was made, your Sisyphus is so precious! 🥹
It's such a fun game loop, I couldn't stop playing lol
I was also really impressed with the way you distributed and presented the information we needed to finish it and improve our time, it was so on point (and the text... cheerful as hell). Congratulations to everyone!!
(meu time tava competindo quem fazia o melhor tempo até agora hjasgdjha)
OMG! That's amazing!! I need to play your game ASAP \(ToT)/
Thanks for the feedback as well! We are working on a satisfying conclusion for our hard-working dad bug as well as fine tuning the level design 😉
(Lembro do Soulchain, tava bem divertido!! E é muito incrível mesmo, amei a coincidência jasgdjkashdkjh. Pior q essa é a minha segunda jam - primeira dps de mto tempo - e espero que não seja a última hehehheh)











