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Lito Kemper

53
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A member registered Nov 03, 2020 · View creator page →

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HOLLT COW, I LOVED THIS GAME!!

The way they present a simple premisse with an amazing twist for each boss is AMAZING. I loved the visuals and how the whole game is playing around with the UI and the information delivery. You don't need a tutorial because it is EMBEDED in the gameplay!!

Looking forward to see this team's next game, because this one was TOP NOTCH!!

Holly Cow! This game is a BLAST!!

Tu tu tru tu ru!! I loved the voicing!!

The game mechanics concept is really good, but I felt it was a bit boring in this games context. Meybe you can explore it in a different game goal, such as a puzzle where you hammer objects with precision to reach targets

Very lovely game :3 The art and usic were great, I just with the menu's UI was a bit clearer! Was able to unterstand the controls through the game's page, but maybe put it in the narrative!!

Cute game! It was a bit hard to deal with the kids in the beginning, but it worked out well in the end lol

That's exactally what I tought was great! And it made some "narrative sense" as well! Great job :

Great work, especially on the polishing! I love a good Ui, specially with great controls and the SFXs were great :)

Maybe you could research a bit of performancy eficiency... my pc got blue screen lol

So cute!!I really liked the heart stop concept 

IM IN LOVE WITH THE POLISHING OMG!!
You did an excelent job on the particles, UI and motion. Had a great time, but even with the sprint, I would prefere if the player speed was faster (the projectiles could be faster too, I simply felt like a slug tbh)

I loved the ambience, you made a great solution working with that few assets and the narative was quite funny! I wish there was some UI hotkeys in the gameplay so you could actually understand how to interact, but after discovering it, it was a breeze :D

The page looks great! Wasn't able to play it, unfortunately :(

I loved the concept of getting "weaker" in order to advance! Its a great way to work with game balance and making the core loop feels fresh!! The final "downgrades" are specially interesting :) 

Wish I was able to play it!! Loved the concept, but seems the game is a bit bugged when talking to the grandmother

Yep. We had technical problems just before upload ;-;
We are going to try reuploading after the jam review period, but thaks for clicking and having interest anyway!!

We  understand it! We had big technical issues just before the build, unfortunatelly... But there is always next year!! 

Yeah, that makes sense, having to move the hand in and out of keyboard can be tiring.. I guess you could have an actual list words, as if it was the playable character notes on the screen or something. Maybe a list of nouns and a list of adjectives, and the player need mix list A with list B, to guet the actual words!!

I loved the dialogues! Also the way you made all the suspects feel real and with their own motivation. Also was really good that you made an objective indicator! The child scared the hell aout of me lol

SPOLERS AHEAD:

Although I already know the truth, I'd love to see a bigger version in which the killer lead you to different "false culprits" paths, depending on who the player suspects and what they aim towards. It would be a even bigger gaslight, since the player already suspects it. Maybe the jam ending is the one when the killer is the main suspect!! 

Anyway, nice work XD

Thanks for sharing! We are going to work on making it clearer hahah

The game is beautiful! (/◕ヮ◕)/

I loved how some elements in the scenery looked like the critters and made my imagination go wild! The ambiance sounds where also really well put.

I feel like part of the game is exercising the volcabulary, but since the player doesn't know how do you named the elements, I would suggest that the "hint" mechanic could be seen by hovering the mouse in the objects. How do you feel about it?

Reminded me of the club penguin fishing game :v

Have you tested it with a higher move speed? Maybe it can enhance the game feel!! All in al, great job!

No worries, had a lot of fun anyway! We are always learning :3

Nostalgia hitted hard! Nice idea, I would try controling the rotation with the keyboard tho, maybe it will help reducing motion sickness. All in all, good job :)

Very polished and well-executed game. It was really fun! 

The only nitpick that I have wuld be that it's a bit frustrationg not being able to look down, especially when there is hazards when you are falling. Besides that, the level design was really good and very intuitive to the machanics!! Congratulations!

Nice concept! i'd ove to see a more polished version of the game in the future. Maybe would be interesting if the resources were more difficult to get, so the player feels the urge to trade more.

I also got a red screen in the first playthrough, but i coldn't figure out why.. what is the trigger?

Thank you so much! As our programmer was saying, we are going to update it after the jam. We have al the assets and game elements, we just didn't had the time to insert in the final build, so be sure to come back for the full experience \(>o<)/ 

Sound like an excellent idea!! I love the caos of the multitasking :O

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Meu amigo tava em 1100 M e se recuava a parar... tive que ir no comentários pra confirmar pra ele que acabou SHJDGGDJASJDGA

Parabéns pelo jogo!!

That was a really workout! 

Loved the concept! Everything is so clean and polished!! A loved how you "solved" the monotony of a clicker with the QTE. But my favorite was the mildly sarcastic narrative tho XD

I wish there was a different interaction for the chat, making it a bit more special when you reach it, gameplay-wise. All in all, great job and good luck Sisyphus!

Yaaay! thanks for the review!! Happy that you liked it! :D

Muito obrigado!!! (/◕ヮ◕)/ 

Gostei bastante da sugestão de efeitos sonoros! Falei em alguns comentários, mas a gente também achou q ficou faltando um feedback visual pra quando estivesse perto de cair. Infelizmente n deu tempo de implementar ;___; 

Hell yeah!! Thanks for playing, we are happy you liked it! 

I couldn't agree more with you, and it's our main priority after the jam. One would expect Sisyphus to react when falling XD

Thanks for playing and for the feedback! We are working on a way to warn the player they are about to fall and are confident it will help with the falling issue :v

OMG! Thank you so much!! \(ToT)/

The team and I are so happy to hear that! We are really proud of this project and are looking forward to start the next one  ♡  

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Thank you so much!! Sisyphus shaw be proud (๑˃̵ᴗ˂̵)ﻭ

We are o glad to hear that!! We tried to make every level offer a new twist :DD

I loved the game! A tricky puzzle, but simple nonetheless!!

After you get the full scope of the levels, it becomes pretty clear what you should do, but I really admire the way you presented the idea. I must have been pretty fun coming up  with the puzzle design XD

I loved the "catching in a loop" concept, reminded me of pokemon rangers! My score was 58 XD

Maybe making the sheep never stop in the edges or adding a way to lure them could alleviate some of the clunkiness of the game. Overall, nice entry!! 

I really liked the way the paradox concept was explored! Would be really interesting to see some movement skills as levels escalated in a full game :D

I loved the game's aesthetic!! Every element is blending in perfectly, I'd love some skins in a full game hehe

I felt like sometimes the objects can be a little too close together for the downspeed, but I guess luck is also part of a game like this XD

Overall, an excellent entry. Already a fan and looking forward for the post-jam polishing!

Simple yet a great game!! Loved the UI cooldown and the ending was a perfect way to snitch the loop, and for that, I praise you.