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Lito Kemper

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A member registered Nov 03, 2020 · View creator page →

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Yeah, that makes sense, having to move the hand in and out of keyboard can be tiring.. I guess you could have an actual list words, as if it was the playable character notes on the screen or something. Maybe a list of nouns and a list of adjectives, and the player need mix list A with list B, to guet the actual words!!

I loved the dialogues! Also the way you made all the suspects feel real and with their own motivation. Also was really good that you made an objective indicator! The child scared the hell aout of me lol

SPOLERS AHEAD:

Although I already know the truth, I'd love to see a bigger version in which the killer lead you to different "false culprits" paths, depending on who the player suspects and what they aim towards. It would be a even bigger gaslight, since the player already suspects it. Maybe the jam ending is the one when the killer is the main suspect!! 

Anyway, nice work XD

Thanks for sharing! We are going to work on making it clearer hahah

The game is beautiful! (/◕ヮ◕)/

I loved how some elements in the scenery looked like the critters and made my imagination go wild! The ambiance sounds where also really well put.

I feel like part of the game is exercising the volcabulary, but since the player doesn't know how do you named the elements, I would suggest that the "hint" mechanic could be seen by hovering the mouse in the objects. How do you feel about it?

Reminded me of the club penguin fishing game :v

Have you tested it with a higher move speed? Maybe it can enhance the game feel!! All in al, great job!

No worries, had a lot of fun anyway! We are always learning :3

Nostalgia hitted hard! Nice idea, I would try controling the rotation with the keyboard tho, maybe it will help reducing motion sickness. All in all, good job :)

Very polished and well-executed game. It was really fun! 

The only nitpick that I have wuld be that it's a bit frustrationg not being able to look down, especially when there is hazards when you are falling. Besides that, the level design was really good and very intuitive to the machanics!! Congratulations!

Nice concept! i'd ove to see a more polished version of the game in the future. Maybe would be interesting if the resources were more difficult to get, so the player feels the urge to trade more.

I also got a red screen in the first playthrough, but i coldn't figure out why.. what is the trigger?

Thank you so much! As our programmer was saying, we are going to update it after the jam. We have al the assets and game elements, we just didn't had the time to insert in the final build, so be sure to come back for the full experience \(>o<)/ 

Sound like an excellent idea!! I love the caos of the multitasking :O

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Meu amigo tava em 1100 M e se recuava a parar... tive que ir no comentários pra confirmar pra ele que acabou SHJDGGDJASJDGA

Parabéns pelo jogo!!

That was a really workout! 

Loved the concept! Everything is so clean and polished!! A loved how you "solved" the monotony of a clicker with the QTE. But my favorite was the mildly sarcastic narrative tho XD

I wish there was a different interaction for the chat, making it a bit more special when you reach it, gameplay-wise. All in all, great job and good luck Sisyphus!

Yaaay! thanks for the review!! Happy that you liked it! :D

Muito obrigado!!! (/◕ヮ◕)/ 

Gostei bastante da sugestão de efeitos sonoros! Falei em alguns comentários, mas a gente também achou q ficou faltando um feedback visual pra quando estivesse perto de cair. Infelizmente n deu tempo de implementar ;___; 

Hell yeah!! Thanks for playing, we are happy you liked it! 

I couldn't agree more with you, and it's our main priority after the jam. One would expect Sisyphus to react when falling XD

Thanks for playing and for the feedback! We are working on a way to warn the player they are about to fall and are confident it will help with the falling issue :v

OMG! Thank you so much!! \(ToT)/

The team and I are so happy to hear that! We are really proud of this project and are looking forward to start the next one  ♡  

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Thank you so much!! Sisyphus shaw be proud (๑˃̵ᴗ˂̵)ﻭ

We are o glad to hear that!! We tried to make every level offer a new twist :DD

I loved the game! A tricky puzzle, but simple nonetheless!!

After you get the full scope of the levels, it becomes pretty clear what you should do, but I really admire the way you presented the idea. I must have been pretty fun coming up  with the puzzle design XD

I loved the "catching in a loop" concept, reminded me of pokemon rangers! My score was 58 XD

Maybe making the sheep never stop in the edges or adding a way to lure them could alleviate some of the clunkiness of the game. Overall, nice entry!! 

I really liked the way the paradox concept was explored! Would be really interesting to see some movement skills as levels escalated in a full game :D

I loved the game's aesthetic!! Every element is blending in perfectly, I'd love some skins in a full game hehe

I felt like sometimes the objects can be a little too close together for the downspeed, but I guess luck is also part of a game like this XD

Overall, an excellent entry. Already a fan and looking forward for the post-jam polishing!

Simple yet a great game!! Loved the UI cooldown and the ending was a perfect way to snitch the loop, and for that, I praise you.

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Brothers of Sysiphus!!

I loved that you can adjust your mountains, kinda like you are the gods themselves! Maybe the zoom can be adjusted to be more smooth. Overall a very nice game :D 

I love how the game gets you in the zone! It was really fun experiment with the different upgrades XD

It was a bit tricky to get the hang of the spacebar in the beginning, but nothing that a bit more loops couldn't resolve!

Thanks for playing them!! I wish we had made even more \TOT/

NGL... favorite comment yet.

Glad to hear that!! (/ToT)/

We guarantee that he is!! I mean... he is the only man bug or the job  XD

Thank you so much for the feedbacks!! Happy you were hooked with the challenge (/◕ヮ◕)/

Regarding the balance feedback, we get you! Our plan is to add a visual feedback after the rating fase of the jam, so the players know when they are "in danger". We are thinking a unbalanced animation could help wonders hahah

About the music bug... that's a new one lol we are gonna look into it! Debugging tiiime :D

KKKKKKK mto bom! Parece que o trabalho do Soul Chain tá rendendo bem ein, o jogo de vocês ficou incrível!!!

Thank you so much!! And thanks for the feedback! We are aiming to do some small polishing after the competition (^o^)

Dung Beetles for the win!! (/◕ヮ◕)/
Loved how charming and well thought this game was made, your Sisyphus is so precious! 🥹 

It's such a fun game loop, I couldn't stop playing lol 
I was also really impressed with the way you distributed and presented the information we needed to finish it and improve our time, it was so on point (and the text... cheerful as hell). Congratulations to everyone!!

(meu time tava competindo quem fazia o melhor tempo até agora hjasgdjha)

OMG! That's amazing!! I need to play your game ASAP \(ToT)/
Thanks for the feedback as well! We are working on a satisfying conclusion for our hard-working dad bug as well as fine tuning the level design 😉

(Lembro do Soulchain, tava bem divertido!! E é muito incrível mesmo, amei a coincidência jasgdjkashdkjh. Pior q essa é a minha segunda jam - primeira dps de mto tempo -  e espero que não seja a última hehehheh) 

Julin é um vendedor muito simpático, fiquei muito feliz com nossas transações!!






(por favor, me ajuda, ele quer levar o meu gato)

We already changed it, thanks for the  feedback!