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littlesquib

2
Posts
A member registered Apr 17, 2025

Recent community posts

Fun game, absolutely love the art style, the cards and the entire system upgrade were a nice surprise to see. Dialogue could have been a bit better(Add more variety), all characters are pretty much the same mechanic wise, with the only exception being the extra fear, would have been fun if there was a couple visiting the house for example, having to deal with 2 at the same time and how they would react together seeing the ghost, or if one fainted(How would the other one react?)The  game has plenty of potential, would be fun to see the house getting expanded to have more variation on the rounds, like the Ghost sensing there's someone on the house but not exactly sure where(And with a much more forgiving time for it).
Music is incredible.

For bugs, found some: If the exorcist gets you the same time you get them, the audio glitches out on repeat like 10x per second.
If you take down the exorcist with a haunt, it will keep moving after it dies. Not only that, it can actually kill you on that state(Which will also glitch the HUD) and can be frustrating because you need to wait ~5s before being able to control the ghost again.
Furniture collision can be very fun but unpredictable, exorcist clipped in the sofa a few times and managed to end my run a few times by immediately touching me the moment it touched a sofa I threw nearby.

The meta:It's easy to get over 100 rounds, just max out Haunt Cooldown to 0s, then increase the range a lot(especially for exorcists), and then Haunt effectiveness. Due to the bug of Exorcist moving if dead by a haunt, ensure you use a furniture throw or interaction(Which speaking of which, are extremely OP and spammy).

Music is incredible, love the artstyle used on the drawings, Upgrade system is very fun, and gameplay is fun too. Execution can be improved, but there's a fun game to be seen.

Fun game. Plenty of variety during levels, character controls well and very nice artstyle, with a soundtrack that reminds me of my childhood fondly.

As a speedrunner, appreciate the QoL of adding the Retry button by quickly pressing R, and adding the controls to show it's possible to fastfall (It took me ~2h to discover it before it was shown in game).
By achieving to get the fastest results ended up noticing a few quirks on the movement such as a Cornerkick mechanic which can be consistent and very fun to pull off, with minor inconsistencies that can be either improved on the code, or leave it the way it is right now to be abused by players looking to get better times.

Overall, had lots of fun playing it. See you on the leaderboard.