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littleAdler

16
Posts
5
Following
A member registered 8 days ago

Creator of

Recent community posts

Fred's dead baby, Fred's dead.

You know, I actually don't mind not being able to die. Too many of these bullet hell shooters crank the difficulty up to like 10,000, so it was nice to actually be able to beat one for once! Also, well done on the artwork and animations

What a great little puzzle game, I can tell you have a good mind for puzzles because they were all engaging and fun to solve. I'm glad I got a chance to play this one before the jam ended!

Really fun experience! The exploration and resource management reminded me a lot of the early ultima games. One thing, since the controls are predominantly keyboard based, having the random encounter options be selectable by keyboard would have been a nice option (so I can be lazy and not have to reach for my mouse :P)

Yo I plugged my wacom tablet in and had a blast, very fun game nice work, and loved the intro!

Loved it, Killed my doppelganger with FART. Also absolutely beautiful pixel art btw

A hyperrealistic depiction of everyday life in the work environment, well done!

Very fun, I liked how the anchor toss strength mechanic was a wildly swinging arrow rather than some generic meter. Nice!

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This game is extremely fun, and I feel has a ton of potential for expansion as well! The decision to include command recall when hitting the up arrow was brilliant and, if you expand on the commands in the future, an autocomplete when hitting TAB would be cool as well. Oh and one thing to note, using the ESC key as a control would exit me out of the full screen in the browser instead of working in the game, not a huge issue or anything b/c playing without fullscreen was totally fine as well. Some sound would have been nice too, but I know you can only get so much done within the time period, regardless well done!

A true road trip experience - Playing my Gameboy annoying the crap out of my siblings and asking my dad to change the radio 500 times. 10/10 would road trip again

An engaging and challenging platformer, the hand-drawn-style art is charming and really well done. I also liked the feather gathering mechanic. It made me feel like I was getting more powerful as i traversed the level and also made the more perilous jumps worth going for. I would have really liked an in-game crosshair for the feather shooting however, and the dashing and jumping sound effects had some popping/clicking/distortion that was a bit distracting. Definitely solid work though! 

Really cool apocalyptic theme. Lots of different encounter variety and I found myself wondering what crazy thing was going to happen next. I thought the ending was great, but I think I ran into a bug where the main game music was playing over the clair de lune which I felt hurt the impact a little. Other than that though, excellent! 

Loved the art style on this one, the depth of the strategy and storytelling in the game are very impressive for a 9 day solodev project. Well done, and I look forward to seeing what you produce in the future! 

A fun speedrunning platformer! I loved the dynamic music slow down during the bullet time, when the music starts bending all around during more chaotic sections of the level I couldn't help but smile. The song itself is also very good and fits the theme perfectly

I like the concept and theme here, diving into and exploring a dream world. Definitely an ambitious concept for a 9 day jam. +1 for lots of originality, well done! 

I really enjoyed this game! The pixel art is wonderful, the sound effects and music create a great atmosphere, and I found the gameplay both intuitive and relaxing. If you decide to expand on this in the future (which I believe you should) I think this would make a fantastic mobile game. I can definitely see myself pulling this up on my phone and playing for a few minutes to pass the time. Just my 2 cents though, well done!