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little-host

12
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1
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3
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A member registered Aug 17, 2020

Recent community posts

Well, I guess that's not 100% true, you also have to make sure that Terminal stays running while you play.

It looks like there's a little gap somewhere in the Mac version; if I open the game's package contents and double-click on the Contents/MacOS/Syrup2, it opens no issues, but double-clicking on the game container itself does nothing.

Yeah, that was what I initially meant, but I played it some more and realized that it automatically chooses the appropriate tool for the object you're interacting with. That's pretty cool.  There are so many items (not a bad thing) that it's a bit difficult to keep track of them when you start playing, but the high item limit, the extra storage, and ability to combine separate item groups is great. It would be cool to max out a group when you've got more than 99 total between the groups, but it's not necessary. Example 80 Carrots + 30 Carrots = 99 Carrots and 11 Carrots.

The only actual issue I have is I didn't know the torches were purely decorative, and so when I took them into a dungeon, it kinda messed up and partially locked up the game until I went back out of the dungeon and placed the torch somewhere else.

It might take a minute or two to load.

I love this game! So much so that I forgot it was still in development, and was very disappointed when it cut short. XD

However, there is one issue that bothered me, the inventory system. Overall, it's not bad, but might I suggest inventory areas or something that you could dedicate to a specific item? The 'in-hand' inventory kept changing a lot as I used it and when enemies or something else required attention quickly, it was a scramble to find an item  and equip it. I'm not sure how much of a pain it would be programming-wise, but I think being able to devote some slots to tools, some to food/restorative items, and then the rest for whatever would be very helpful. Or possibly by keys, since you already have a system in place for other actions. A quick-access pop-up for specific items would be fantastic.

If you'd read, you'd know you can't do anything, the hunt for the sigil isn't complete yet.

See above.

The problem isn't being on web, (at least not for me) the problem is you got a tiny bit ahead of the puzzle. Make sure to be flexible and bounce back like rubber.

Mac version simply gives error "The application “Game” can’t be opened."

Yup, there's a title button. I guess I just didn't notice that it wasn't normally there.

I'm confused, should something happen after a pink screen? I get text that I assume is the end of a storyline, and some arrows that I click on, but nothing happens after that. I have to restart to do anything.