Well, I guess that's not 100% true, you also have to make sure that Terminal stays running while you play.
little-host
Recent community posts
Yeah, that was what I initially meant, but I played it some more and realized that it automatically chooses the appropriate tool for the object you're interacting with. That's pretty cool. There are so many items (not a bad thing) that it's a bit difficult to keep track of them when you start playing, but the high item limit, the extra storage, and ability to combine separate item groups is great. It would be cool to max out a group when you've got more than 99 total between the groups, but it's not necessary. Example 80 Carrots + 30 Carrots = 99 Carrots and 11 Carrots.
The only actual issue I have is I didn't know the torches were purely decorative, and so when I took them into a dungeon, it kinda messed up and partially locked up the game until I went back out of the dungeon and placed the torch somewhere else.
I love this game! So much so that I forgot it was still in development, and was very disappointed when it cut short. XD
However, there is one issue that bothered me, the inventory system. Overall, it's not bad, but might I suggest inventory areas or something that you could dedicate to a specific item? The 'in-hand' inventory kept changing a lot as I used it and when enemies or something else required attention quickly, it was a scramble to find an item and equip it. I'm not sure how much of a pain it would be programming-wise, but I think being able to devote some slots to tools, some to food/restorative items, and then the rest for whatever would be very helpful. Or possibly by keys, since you already have a system in place for other actions. A quick-access pop-up for specific items would be fantastic.