Sorry, I thought I included the picture. This is where I got stuck. I'm not 100% sure exactly where I came in from since I wasn't expecting it to happen.
little-host
Recent community posts
Really neat game.
I've gotten pretty far, but I still haven't figured out the cat eyes, are they automatic? Because while I've tried all kinds of keys and nothing seems to change, but I also thought that the game said they used spirit power, and that never happens when I'm in the dark.
Also on the east end outside the forest, I wound up finding a path that let me into it, but I got stuck somewhere in the trees. I couldn't wiggle or hack my way in or out of it. Not a big deal since I had just saved earlier, but it might be a problem for others.
Keep up the good work!
Green Room- Think about what a meteor makes, what is about to be worn?
Purple Room- This is a toughie; what is the sun/ what is it doing?
Red Room- What is the rock on? How would you describe that door?
Orange Room- That's not a duck. Where is the 'duck'?
Yellow Room- What kind of tree is it? The right pic is a common phrase.
Any hints on:
-purple room upper left,
-red room upper left?
Yeah, I got the same issue as proughphile and Catlovermeow. Chromium-based browser.
There's some kind of bug with the scale in the sailor room. I try to use it with things, but it says "I do not have "Angle scale" with me." even though it's in my inventory. I look at the wheel and it says there's still a (circular) scale, but says it doesn't exist when I try to interact with it. I think I'm softlocked.
The images are very pretty, but I'd recommend you make copies of them that are either lower in resolution, or higher compression. I don't think I've ever seen images before in a modern game that load like it was the 90's. You've got some pics at 3500x3500 or 25mb displayed in the space of a couple inches.
I know I'm majorly late to the party, but:
A) This game is fantastic.
B) I am very much stuck on the last (?) puzzle. It's the room with 2 boulders, 2 statues, and a platform that goes all the way around a central island if you let it. I can't even get far enough to prove if my 'solutions' will work or not. I put my faith now in the power of posting.
Yeah, that was what I initially meant, but I played it some more and realized that it automatically chooses the appropriate tool for the object you're interacting with. That's pretty cool. There are so many items (not a bad thing) that it's a bit difficult to keep track of them when you start playing, but the high item limit, the extra storage, and ability to combine separate item groups is great. It would be cool to max out a group when you've got more than 99 total between the groups, but it's not necessary. Example 80 Carrots + 30 Carrots = 99 Carrots and 11 Carrots.
The only actual issue I have is I didn't know the torches were purely decorative, and so when I took them into a dungeon, it kinda messed up and partially locked up the game until I went back out of the dungeon and placed the torch somewhere else.
I love this game! So much so that I forgot it was still in development, and was very disappointed when it cut short. XD
However, there is one issue that bothered me, the inventory system. Overall, it's not bad, but might I suggest inventory areas or something that you could dedicate to a specific item? The 'in-hand' inventory kept changing a lot as I used it and when enemies or something else required attention quickly, it was a scramble to find an item and equip it. I'm not sure how much of a pain it would be programming-wise, but I think being able to devote some slots to tools, some to food/restorative items, and then the rest for whatever would be very helpful. Or possibly by keys, since you already have a system in place for other actions. A quick-access pop-up for specific items would be fantastic.