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litten1up

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A member registered Jun 18, 2021

Recent community posts

ik, i just figured it would be easier to explain with this method to the average user

np

image.png delete libfmod.so and libfmodstudio.so

look in your folder for libfmod.so.XX.XX and libfmodstudio.so.XX.XX, remove the .XX.XX from the name

got this for libfmod.so as well, I am able to fix it on my end, but just posting this so then others can get it running

Celeste 64 v.1.0.0
Error Log (01/29/2024 18:40:09)
Call Stack:
System.DllNotFoundException: Unable to load shared library '/home/bitten2up/Celeste64-linux-x64/libfmodstudio.so' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable: 
/home/bitten2up/Celeste64-linux-x64/libfmodstudio.so: file too short

   at System.Runtime.InteropServices.NativeLibrary.<LoadFromPath>g____PInvoke|1_0(UInt16*, Int32)
   at System.Runtime.InteropServices.NativeLibrary.LoadFromPath(String, Boolean )
   at System.Runtime.InteropServices.NativeLibrary.Load(String)
   at Celeste64.Audio.<>c__DisplayClass7_0.<LoadDynamicLibraries>b__0(String name, Assembly assembly, Nullable`1 dllImportSearchPath) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 82
   at System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(String, Assembly, Boolean, UInt32)
   at FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& , UInt32)
   at FMOD.Studio.System.create(System& ) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\FMOD\fmod_studio.cs:line 397
   at Celeste64.Audio.Init() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Audio\Audio.cs:line 43
   at Celeste64.Game.Startup() in C:\Users\thenb\Projects\Celeste64_Dev\Source\Game.cs:line 76
   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
   at Celeste64.Program.Main(String[]) in C:\Users\thenb\Projects\Celeste64_Dev\Source\Program.cs:line 19
Game Output:
Celeste 64 v.1.0.0
Foster: v0.1.13
Platform: Arch Linux (X64)
Framework: .NET 8.0.0
SDL: v2.28.5
OpenGL: v4.6 (Core Profile) Mesa 23.3.4-arch1.2, Mesa Intel(R) UHD Graphics (TGL GT2)
FMOD Bindings: v20218

just rename the file thats not like 16kb to the one that it says is missing

that’s ok just wanted to let you know

that not a exe

from what i have played it is very fun tho the jump is kinda weard tbh because i am used to floater platforming good job

this is an neat consept for a game it is kinda like an endless runner in a way but not