Nice mission, I rate it a 3/5. With the Xenophytes being Tough 3 the game is extremely skewed towards the Corporation side. By turn 4 the eggs are waking up on a 2+ and if even only 4/6 of them wake up, that's 12 wounds you have to deal in 4 turns, which is not very feasible in Firefight, ignoring the fact that the opponent is still also shooting at you. We dropped them down to 1 wound and the game was much more fair and fun.
We had one instance where the Security player had planted a bomb on an egg, which hatched on the Growth phase. When the Utility phase came around, we were confused as to whether or not it would kill the now hatched Xenophyte. The alien hadn't charged out of contact with the marker we used to represent the bomb, so we ruled the xeno corpse destroyed, but a line clarifying that would be nice.
Overall I loved the vibe, and with a very slight tweak, this resulted in a very fun and dynamic game.
litigationjackson
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Grimdark Future: Firefight: Growth Protocol [JOB APPLICATION] jam comments · Posted in Grimdark Future: Firefight: Growth Protocol [JOB APPLICATION] jam comments