Woah! That is a lot of feedback, and I will greatly consider it, first there will be most of the glitches you mentioned can and will be fixed and I've have some plans In mind
Skills:
You unlock a very few skills from leveling up, but believe it or not, I planned for the player to unlock their skills through optional and main quests, Skills will vary throughout the lifetime of the game.
Quality Of Life:
Those lizards were not meant to be as tedious as they are, Their encounter rates are way too high and they are not very optional, In the current version I'm working on, the lizards already spawn less in the spawn area, and there are some optional lizards.
The old lady will let you choose to go to the normal shop or see what is on sale.
The mana potion description will be fixed and more descriptive on what it does. I will also add more people around the "Zarlin access point" to let you know where you can and can't go and people who tell you where you can go heal and save. Because believe it or not, those gravestones you see in the swamps, the clean ones fully restored your Health and the dirty ones fully restored your Mana. Hopefully it's good indication. You were not intended to go in the water, and if you did you were not intended to speak to the girl because she was supposed to be someone you talk to after defeating another boss that doesn't exist in the demo.
I genuinely like your lizard king idea, but lizards spawn too often for something like that and if someone really wanted that to happen then they would have to grind the weakest enemy in the game, I think i'll just add a side quest for defeating lizards in the Kyran Islands to fight a boss lizard and take their egg.
I love the idea of killing adventures unlocks the ability for more adventurers to spawn so much that it's currently being worked on, but the idea for the undead friends is really cool but I think the fact that it's irreversible is not good and I don't think it's a feature I'm willing to add right now, I'll think about it sometimes though...
The crystal items have already been implemented in the final version I'm currently working on, but they cost lots of money in the shop. I made a crystal for the Zarlin access point, Zarlin village, and Ruut Groves.
Events:
The story is all planned out and not much is told to the player, and the story will tell you that the snake king you fought was considered common and not very difficult to defeat. But that hasn't been implemented yet. The NPC's that will be added should help a lot with the story. The flashbacks will not be in the game, but the player will receive blank books in the game, and during main quests where he needs to wait for someone, he will begin writing in the books. Then you will be able to read them. There will be some Easter eggs when he explores locations he's been before where it'll show a picture of the past and he'll talk to himself about it. And sometimes write in a book.
Story:
The story is the part I've been holding back on, The story is massive and I want the story to release exponentially. At the beginning of the game you'll get a little bit of information about what happened. And then as you progress in the main story they begin telling you larger and larger chunks of the story.
I really appreciate you for the feedback, I have a hard time with motivation for my games and when I received this, this boosted my motivation to make this a better game. Thank you for playing my demo
- SsSsNaXX