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liqmat

18
Posts
1
Followers
A member registered Dec 08, 2016

Recent community posts

Well done. Did you recreate the levels from the Win95 version or are they randomly generated?

The police chases in this game are epic.

Finally had some time to play your updated version. Fantastic! That giant beetle breaking through walls and coming at me was pure horror. LOL

Just FYI. All your images on the left side of this page have a "HTTP 403 - Forbidden" error.

Thanks. Those monsters are fast and unforgiving. Haha. Cool game and it definitely has that early 80s feel.

Awesome. Looking forward to it.

How is this different than the previous Lurking Danger Prologue? More content, different content, etc?

Ok. Found the statue with the spears, but do you mean Salam? I don't see anywhere to acquire bullets from their list. Also, found what might be a very minor bug. If I run out of water and land on pyramid at the same time the death tune plays, but I still go into the dungeon and can play it out.

How do you find/buy more bullets and arrows?

What this undead creature doesn't realize is... I'm already dead.

Great silky smooth animation work! I would like to see better angles for the ranged attacks. Being able to shoot from chains or from above would be most excellent. Looking forward to more.

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Ok. So I'm an idiot. LOL Didn't realize two very important things. Double jump and the sword. That slightly helps. I would get into situations like this...




...where there was no time to slide after the jump. Didn't realize you could swing your sword and take it out. Nice!

Speaking of which... as I've been playing this I realized this could very easily be turned into a rhythm game with those three lanes (Guitar Hero style). Could be a gameplay option. Probably a ton of extra work, but it seems the way this game is laid out it would adapt nicely to that. Either way, having a lot of fun with this and love the randomly generated obstacles.

It was late when I was giving it a go so probably just my bad game skills. I’ll try it out more this weekend. Love the look of the game.

This turned out nicely. Saw a few of your videos awhile back as you were developing the game. Two things I had difficulty with as I was playing. The first was sliding. There is a slight delay from when you hit down to when the character actually slides. I realize that is probably intentional, but it gets a little wonky at times. The other is the "slow down" power up. I was going slow enough where there was no way I was going to clear a log in my path. Regardless, it's beta and I think it's got great potential. Nice work!

My only comment is... wow! Very polished feel to it. Did you do the art and animation as well?

Excellent!

No thoughts, head empty.