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liqmat

36
Posts
1
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A member registered Dec 08, 2016

Recent community posts

Reminds me of a modern version of the early 1980s action dungeon crawler "Gateway to Apshai" which was part of the Dunjonquest series.

https://en.wikipedia.org/wiki/Dunjonquest

This is a good thing imo. I've only played about ten minutes of your game so far, but I like the graphics and overall look of the game. I think a fog of war on at least some of the levels would be intriguing. The dungeon only reveals itself as you progress. Much like Gateway to Apshai or D&D for the Intellivision.

Obviously, the more variety of monsters, the better. Hidden traps and puzzles are always a win as well. A variety of dungeon environments would be nice with varied colors etc. I would even add low res sampled sounds for your hero and the monsters like the good old days before sound cards were a thing. Maybe some low bitrate/khz grainy sounds when the hero gets hit or a monster approaches etc. Both those games I mention above were pre Zelda of course.

One thing I did find frustrating about the controls (using the keyboard) is casting spells seems awkward. The character always seems to want to cast to the right. It should stay at what direction I'm facing. Unless I'm missing something. Also, the sound for picking up coin is a bit muted and hard to hear. I find the colors of the dungeon map a bit dark compared to the HUD in the top left corner. Maybe that was intentional? These are just nitpick observations. I'll keep playing when time allows.

I really like 2D action RPGs like this so I'm looking forward to see how this progresses.

Huh. I do notice the mouse cursor flickers through the screen a bit as you move through the game as well.

Ah. Nice. v1.4 eliminates the white artifacts on the border of the screen from v1.3. Much better. Thanks for posting this.

Got it. Thanks.

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I didn't realize there was a v1.4. I have versions 1.1, 1.2 and 1.3 plus the cutscene map. Is the cutscene map included with v1.4?

Is this the same build as the other day? I noticed author "adrys4" and the nice thumbnail you had are now changed.

It finally works! Awesome! I have a very early version from March 2022. The file size has increased significantly. Has more content been added?

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Thx. Interesting approach. Get the soda bottle and speed up. Good idea. The turning is still stiff. There needs to be a little play in turning. The recent Midnight Rush tech demo has what I'm talking about in the vehicle handling.

https://elektrycznygutek.itch.io/midnight-rush

Also, did the brightness get cranked? The world is very bright now whereas before it looked perfect. I really hope this get fleshed out into a full game. It's a fantastic start!

Edit: Maybe loosen the camera in relation to the boat? I'm not a dev unfortunately so my wording may be off. Cheers!

Agree. Gfx are very nice. Level 3 I got spawned outside the map. LOL Had to restart. This desperately needs sound to match the nice pixel art.

Fun graphical world you have created here. Two things stick out immediately though. The very stiff turning (should have some give) and the sense of speed. There should be a way to shift up the speed to get better times. Nice work!

Wow. The handling of the vehicle feels very good. Would be great to see this mature into a full fledged racer. Nice tech demo.

Is there an actual demo download somewhere?

That did the trick. It's like that old Reeses's peanut butter cup commercial. You put your upload into my download! LOL

Purchased, but unfortunately your zip file is corrupt. Demo download seems fine.

Web version or download? The download version works fine for me. Although, I hope the dev will implement a true fullscreen option and definable key bindings.

Great. The UI was the bigger of the two issues imo. Thanks for looking into that. Love the drunk guy. Hilarious!

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It would be nice in future builds to have a resolution setting. My 2560x1600 screen is not scaling the game properly. As you can see it runs off the edges. Cheers!

Wow! What a nice Christmas present. Very well done. Loving it.

Wow. This is a ton of fun. Nice work. Is there a full screen mode?

Last image on this page is getting a "A resource is blocked by OpaqueResponseBlocking, please check browser console for details." error. Tried multiple browsers. All other images display correctly.

Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!

My only comment is... wow! Very polished feel to it. Did you do the art and animation as well?

Excellent!

Download?

Thanks. Looking forward to it.

Download?

Broken. Exe is looking for missing DLL files.


Both files appear to be duplicates.

Bug report: Character gets stuck when you hit the side of the ramp on the first level.

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Holy crap man!!! The dynamic view is amazeballs! Love it. It runs smooth as a baby's bottom for me, but I'm running on a 3090 GPU.

Edit: Ok, it did stutter in one area briefly with the CRT filter and the dynamic camera. It was minimal though.

Awesome! Love the game. There have been numerous River Raid clones etc in the past, but yours is quality. Thanks for making it!

I was able to solve both problems I was having (Windows version) of crashing and some enemies not moving by disabling "SLO-MO". Hope that narrows down the problem for you. Great work you've done here!

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Sounds good. The crashing happens every time you die when in that narrow area. Tested on Windows 10. Also, I noticed in certain areas of the river the baddies stay still and do not move. Is this intentional? Just curious. Cheers!

Looks great! Needs some optimization. A bit jerky when you first start flying down the river, but eventually it smooths out. Also, there is slowdown when you take out a bridge. Not sure if that is intentional. The game crashes to the desktop if I run into a wall in the very narrow part of the river map where you see the first hot air balloon. Hope to see more updates! One of the best 3D implementations of River Raid I've seen.

No thoughts, head empty.

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Who wrote the music in the "Release Trailer" YouTube video?