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liqmat
Recent community posts
Nice proof of concept. Ran into a couple of collision detection issues regarding the static pillar obstacles throughout the tunnel. Certain times the ship will just pass through them unaffected, other times the ship will clearly avoid them and still explode. I've attached a screenshot of when this happens. It shows right before the ship crashes into nothing as it passes the obstacle. Also, would like to see keyboard controls as the mouse control is fairly sensitive. Great start!
Looks great! Needs some optimization. A bit jerky when you first start flying down the river, but eventually it smooths out. Also, there is slowdown when you take out a bridge. Not sure if that is intentional. The game crashes to the desktop if I run into a wall in the very narrow part of the river map where you see the first hot air balloon. Hope to see more updates! One of the best 3D implementations of River Raid I've seen.