Well done. Did you recreate the levels from the Win95 version or are they randomly generated?
liqmat
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A member registered Dec 08, 2016
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Run, Forresta, Run! 3D comments · Replied to Yatchan's After Five Gamedev in Run, Forresta, Run! 3D comments
Ok. So I'm an idiot. LOL Didn't realize two very important things. Double jump and the sword. That slightly helps. I would get into situations like this...

...where there was no time to slide after the jump. Didn't realize you could swing your sword and take it out. Nice!
Speaking of which... as I've been playing this I realized this could very easily be turned into a rhythm game with those three lanes (Guitar Hero style). Could be a gameplay option. Probably a ton of extra work, but it seems the way this game is laid out it would adapt nicely to that. Either way, having a lot of fun with this and love the randomly generated obstacles.
Run, Forresta, Run! 3D comments · Replied to Yatchan's After Five Gamedev in Run, Forresta, Run! 3D comments
This turned out nicely. Saw a few of your videos awhile back as you were developing the game. Two things I had difficulty with as I was playing. The first was sliding. There is a slight delay from when you hit down to when the character actually slides. I realize that is probably intentional, but it gets a little wonky at times. The other is the "slow down" power up. I was going slow enough where there was no way I was going to clear a log in my path. Regardless, it's beta and I think it's got great potential. Nice work!
Conquest Tactics : Realm of Sin [Alpha Version] comments · Replied to SingularSunshineStudios in Conquest Tactics : Realm of Sin [Alpha Version] comments