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liqmat

15
Posts
1
Topics
2
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A member registered Dec 08, 2016

Recent community posts

(1 edit)

Works great now. Liking the posterized graphics in-game. Reminds me of the limited color palettes on systems like the Amiga and other similar late 80s/early 90s computers & consoles. Thanks for the help.

I get the title screen, but as soon as I hit play I get a background with nothing else and the game just sits there. Can do nothing. Screen capture attached.



Awesome. Thanks. Looks good so far.

Noble Nights community · Created a new topic Controls
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Maybe I'm having a bit of trouble with the controls, but I'm a bit confused with the gameplay. Some of my characters can't seem to engage with the enemy when they are next to their position. Sometimes my characters go on top of their position and then I am controlling the enemy as my own? Probably doing something wrong, but a small tutorial would be helpful. Cheers.

Nice atmosphere. A little confused. Am I supposed to walk that slow? I assume if I am, I probably am meant to stay within that area? I noticed if I start moving slowly out of the area the waves stop coming. Just curious.

Excellent. Much better. It does go off screen a tiny bit still on my 2560x1600 (16:10) LCD screen, but nothing game breaking. That final boss is tough to beat at stage 20. I keep getting defeated. Ugh. lol Someone was mentioning how awesome the sound design is in this game. Fits perfectly. Cheers!


Hopefully you fix as the game is not only good fun, but also has a very nice graphical style. Cheers!

Unfortunately, the UI is not scaling properly for me.

The worst part of this game is I also have a wall clock stuck at 12:15. That's just messed up. 3D surround horror. A new genre is born. Great demo!

Absolute gold! So stressful that it's completely hilarious. Nice work.

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Thanks for posting the download. Looking forward to a few matches over coffee in the morning. Also, looking forward to the full version. Cheers.

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Had a lot of fun with this. I wish there was a downloadable demo as the browser was a bit glitched during gameplay. Asteroids should be a hazard to the base. Just let them hit it if the player can't get the miners and/or defenses deployed fast enough. Seeing them just bounce off is disappointing. At least have that as an option. Also, asteroids should break apart when they collide with each other breaking into smaller pieces. Oh the chaos that would ensue would be glorious! Maybe, make those features as part of a harder difficulty setting. Really great start.

Edit: Obviously the asteroids breaking apart would have to have a limit on how small the fragments could get, but still would be a lot of fun as an option.