Hey, did you find a way to implement the saving system? It sounds like you didn't build it using state pattern. If you had, you would be able to save the state in a file and load it again later on. Anyway, if you more or less explain how the state of the game is done, I may try to suggest some workaround. Thanks. cheers
lion_lion
Recent community posts
Hello, thanks for the promptly reply!
I think I would be of more helping with code by the time being, so scene modeling. As it is with C#, I would require a bit of review. Last time I worked with it was in 2018!
Nothing to worry about. I just need to see how could I apply design patterns like in Java, the standard libraries, and nitty-gritty of syntax.
Do you have any particular resource you would like me to read before anything else? Aside from that, I would need to learn your VCS workflow and to check reusable code bits (e.g. to move char, to trigger events, etc)
Thanks
As far as I can see, two folks from my country participated in this game. With which technologies has it been made? Is it Unity? Godot?
I saw your game in manlybadasshero channel in YouTube. Wouldn't you like to let me join in? As one can notice, his channel has a lot of Indie-like, or short-lengthen horror games. I which to participate in one of such as a hobby and intern (I have a degree in computer science.)
Just let me know, ok? Thank you
I am a software engineering myself.
I hope you tried to do something like this: http://jceipek.com/Olin-Coding-Tutorials/pathing.html and also paying attention to the article in the very ending (steering) .
I think people use to choose a path finder algo for each difficult level, adapted to game engine and also other mechanics, like the duck grabbing.