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Maciej Brzeski (linuxhuskarl)

13
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1
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10
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A member registered Jan 18, 2020

Creator of

Recent community posts

I liked it a lot! Very enjoyable gameplay and I liked the relaxing cosy atmosphere. I think it would be great on VR. Cheers!

Thank you for your feedback! If you are interested why we decided to allow backward-rowing only check my comment under zealorguy’s review. Cheers!

Thank you for your very kind words and meaningful feedback! Now that we got the first GWJ submission out, others will come soon-ish if the time allows :)

As for the steering, it was inspired by real world and supposed to match how the rowing boat works. Check this video for reference:

It is indeed possible to row forward - i.e. the way you are facing, it’s called “push stroke” - but it is very cumbersome and usually less efficient. I also didn’t have sufficient time to animate it correctly so I made a creative decision to omit it :)

See you around & Cheers!

I am not a fan of PSX aesthetic, but I think you executed it very well. What stood out the most for me is the music and the level design. Deeply unsettling, especially the forest which seemed unwelcoming and infinite. Cheers!

I can see a lot of polish and thought put into this submission. Well done! Like others said, easy and medium were enjoyable, but the hard mode was pure terror. I gave up after a second try, but I had a feeling that if I spent more time to master the controls it would be doable. Cheers!

I was able to run it in Firefox on Linux. Very cool looking VFX! I were unable to pour more beer after hitting reset - probably some state is not cleared properly. Cheers!

Unfortunately, I’m also unable to run your game on linux. Looks promising though!

I must say, that the amount of interactable items is really overwhelming, I spent solid 5 minutes just walking around and exploring what’s available. Good job! Fortunately, I did not read the reviews beforehand, so I was not spoiled with the idea to use the cat as a reagent :D I think having more “reducing” reagents - like the crystal ball - would help to fine-tune the brew and would enable making a perfect potion. Cheers!

Thank you for your review! I totally understand where you are coming from, as we barely managed to fit the controls tutorial into the game literally minutes before the deadline.

The goal is to defeat the Baba Yaga, using “stomach alchemy” to craft a bomb out of three ingredients you need to digest (X key). Once you have the bomb ready you can throw it (Z key) it against the Baba Yaga to deal damage.

As for the movement controls, it was intended to be tricky as a way to increase the difficulty, but I totally agree that selecting the ingredients would need some rework and I am not happy with it. Cheers!

Thank you for your kind review! I like experimenting with the physics based movement as a way to add some difficulty to the game. It is often hard to begin with but very satisfying once you get used to it.

Thank you for your review! We not manage to implement everything, as we had more meaningful Baba interactions in our backlog, but we are happy with the result as it was our first experiment with 3D game. The name is a play on the “boiling frog syndrome” and it was the idea to have at least a time limit that would pressure the player into making mistakes.

I hope you had at least a bit fun with the tricky controls, it is entirely physics based movement :) Cheers!

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The game has a few simple mechanics brewed into a enjoyable experience. Overall I feel like it’s a polished game and I had fun experimenting with the recipes and the humor was a great touch. Cheers!

What a fun idea!