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A member registered Feb 21, 2022 · View creator page →

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Hey, it's finally here! And faster than I expected (30 minutes later?) I have worked my way through the prologue.


To first talk about the prologue itself, I enjoyed it! It wasn't anything crazy, although I'd be more impressed if it was given its short run time. What stood out to me the most was, as before, the lovely art and the mellow soundtrack. I especially appreciate just how much time was spent with no backing track, which is an entire vibe of its own. I enjoyed the character dialogue quite a bit as well.


The story was fine. It's fun to see these characters again after the year and a half since I played the initial demo, and I also appreciate that Eri was very much her own character and that ultimately the short story was focused on her. I'd have liked to actually see snippets of the events at the end resolving rather than just having the remaining threads quickly glossed over, but hey, it serves its purpose fine as a demo product. Also, very interesting attention to detail to also have the yen counter adjust accordingly to the state of the story.


But yeah, it was cool. Thanks for putting out this entirely unique short visual novel! I also appreciate that you've left the original legacy demo available for download, because even if it won't be indicative of the finished product I do think that it has some good content in there for what it is.


Speaking honestly, if I had to pick between the legacy demo and the new demo for getting somebody excited about the game's full release I'd probably have to tell them to play both the legacy demo. Not because I think the systems or writing are superior necessarily, but I do think that the story that you get there is more interesting. There's just more meat.


Super excited for the game's full release and wishing y'all the best! I had today's date marked on my calendar for a while and was bummed to see the delay, but I'm glad you were able to drop a solid demo.

Thanks for the reply. I will be on my toes awaiting the full release, then! I'm not super surprised to hear that things are shaping up differently than in the demo, because that's just how these things go. 

Honestly, I was a bit confused to see all the life sim elements in the demo, since their existence implies a sizable chunk of game time where the player is free to make diverging choices, but it seemed at odds with the heavily railroaded visual novel narrative the game was telling in the demo, especially with all the gorgeous unique art that accompanied it. Obviously, these factors didn't end up being relevant in the demo (although you could interact with them a little), but they make me very interested in finding out what this game's end product will be. 

Do your best! I will root for you folks.

This was a really sweet demo! I did notice a couple of minor typos ("who's" rather than "whose" comes to mind) but those can obviously be ironed out. I also felt some tonal whiplash in a couple parts, but those moments were easily overshadowed by some great scenes that nailed the mark, like the scary stories and the ending heart to heart.

Avidly looking forward to the full release! Obviously the Kickstarter has finished, but is there any other way to support this game? I think it's an awesome project. Best wishes!