The way you handle plot conflicts is terrible. The main character barely does anything and constantly relies on others to solve problems. Sakuya is basically a superwoman—pretty, rich, tough, and she handles almost all the events involving the other heroines. In the current main story, Asami gets kidnapped, and after the main character finishes training in the sewer, he still relies on Natsume to rescue her. Damn, when there's a girl you love in danger, you get the power to save her, but the first thing you do on the surface is actually hook up with Natsume.
Also, the progress of your main story hasn’t moved forward in a long time. Why are you always focusing on developing the bad ending, even rewriting earlier plots? The current story transitions are also poorly done. For example, Yasuka’s friend route—she goes to work at Sakuya’s shop, but later when you try to go to her for Norilo’s route, she’s in the café, so you can’t interact with her, making the game unplayable.
LINGC555
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Goodbye Eternity 0.14 - Release date comments · Replied to ips32 in Goodbye Eternity 0.14 - Release date comments