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@lineflow

19
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2
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A member registered May 02, 2018 · View creator page →

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Very good puzzler, I especially like puzzle games that make the most of their base mechanics, like the immutable status also extending to the top-left counters. Great job!

Cute game, I can't pass up any game with hand-drawn graphics. The platforming is pretty janky, though, especially for the wall jumps.

Great job, love the aesthetic and art! Very creative use of the countdown theme.

Figuring out the formula to line up all the clock at the right time was very satisfying, I was worried that this was going to trivialize the rest of the puzzles but thankfully introducing the twist with Action 5 saved it from that. Great game, one of my favorite puzzlers from this jam. Great job!

Short but sweet, great music. You honestly could have made the decoding minigame a lot longer and I wouldn't have complained

M     E     T     A

On a serious note this was really cool, very hectic and a lotta fun!

First off, fantastic presentation, one of the strongest I've seen this jam. Having to choose between how long you can survive and what your upgrades you'll have for each floor is a fun, tough balancing act, well done! Also love the not-Belmont enemy lol

This was honestly a lot of fun, and you can feel how much polish went into the gameplay and the visuals. Short and sweet, I love games where you have to juggle between different microgames

I'll join the others in saying that I loved the opening cutscene and the art. If your team had more time to flesh out the game and fix some of the issues, I'm sure this would've been a great little gem.

I like games that find a way to make an old idea feel fresh, here the strategy of angling your shots in such a way that the bomb is at 1 when it reaches your enemy really breathes new life out of something as simple as Pong. Great job!

Very fun take on the theme, having to juggle between all the tasks is pretty engaging. Also possibly the best title in the entire jam

Silly and fun, very creative concept. I like that it mirrors the experience of working on a game jam lol

This game is a testament that you can make a good game even with very limited assets. Fun shooter, gets very intense at the end.

This was a lot of fun, love the aesthetic and the music. I could see myself play this one again and again and again.

Nice concept, you don't see 2D stealth games very often. I like the vibe and the dialogue was pretty funny. I would say though that it's too easy to escape the guards since the stairs are often just far enough from the terminals that their flashlights don't reach you, and that adding floors doesn't make the level any harder than the previous one.

Pretty addicting gaming loop, I got sucked in pretty quick and didn't notice that I've been playing for a long time. Great job, it was a lot of fun!

Amazing spin from the classic and well-worn Sokoban formula, the game alone is great but the artwork and the music elevate it to another level. Excellent all around

Cool game, I'll join the others in saying that the soundtrack is absolutely killer, and the simple enemy sprites have a weird charm to them too. My only notes is that the shooting felt a little limp without the enemies reacting to getting shot beyond just disappearing, and that it was pretty easy even without having to buy a weapon.

the game crashed and showed the console while in the mushroom bassfight; the boss itself was the dead and the crash happened after one of its summoned another enemy 

>[string "--title: ROWBYROW..."]:748: attempt to compare nil with number stack traceback:
 [string "--title: ROWBYROW..."]:748: in function 'draw_sidebar_boss'
 [string "--title: ROWBYROW..."]:600: in function 'turn_boss'
 [string "--title: ROWBYROW..."]:1571: in function 'enemyturn'

other than i really liked the game until then, i'm curious if you're still working on it