Very good puzzler, I especially like puzzle games that make the most of their base mechanics, like the immutable status also extending to the top-left counters. Great job!
@lineflow
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Nice concept, you don't see 2D stealth games very often. I like the vibe and the dialogue was pretty funny. I would say though that it's too easy to escape the guards since the stairs are often just far enough from the terminals that their flashlights don't reach you, and that adding floors doesn't make the level any harder than the previous one.
Cool game, I'll join the others in saying that the soundtrack is absolutely killer, and the simple enemy sprites have a weird charm to them too. My only notes is that the shooting felt a little limp without the enemies reacting to getting shot beyond just disappearing, and that it was pretty easy even without having to buy a weapon.
the game crashed and showed the console while in the mushroom bassfight; the boss itself was the dead and the crash happened after one of its summoned another enemy
>[string "--title: ROWBYROW..."]:748: attempt to compare nil with number stack traceback: [string "--title: ROWBYROW..."]:748: in function 'draw_sidebar_boss' [string "--title: ROWBYROW..."]:600: in function 'turn_boss' [string "--title: ROWBYROW..."]:1571: in function 'enemyturn'
other than i really liked the game until then, i'm curious if you're still working on it
