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lineBreaker30113

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A member registered Aug 01, 2021 · View creator page →

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(2 edits)

<Idea> easy to add game content: Producing hearts is a huge portion of the game and It is handled by only one baby (lil C.H.A.D.).

Most probably you can double the resulting game content (the game content doesn’t double but playing styles double) just by adding new unique ways for producing hearts. For an example if there was a baby that produces much heart by summoning an enemy it would been a totally new type of playing the game which means you easily doubled the resulting game content.

Unique heart producing baby Ideas by me: a baby that summons an enemy and produces a huge amount of heart, a baby that produces hearts when enemies die, a baby that instantly produces a huge amount heart and dies, a baby that produces heart when it takes damage, a baby that produces heart by damaging enemies. Thanks for reading. I trust you.

<comment> hardhead: It is easy to counter “hardhead” with “spike baby” or “freezer baby” and without them it is really hard to defend against them. This can become a problem If you forget about it.

At the moment I write this I am a 19 year old, quite smart player and I am ready to be your play tester. In here I will write my ideas, my comments, articles about problems, and my raw gameplay.

O hi. I am a useless person right now and for gaining some skills I joined this jam. What about you?

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You are welcome boy. It is a really good start. And by “Also when I stop moving the character turned to a random direction so I did not sucseed into hitting where I wanted.” with this I meant for the whole game whenever I stop moving the oriention ends up somewhere random.

This game barely works. I mean at second floor the obstacles started to be undestroyable, then it just continued. Also when I stop moving the character turned to a random direction so I did not sucseed into hitting where I wanted. The game is pretty laggy. And it is almost lame that you used a game engine to make this game. It is definatiously beareble and almost fun. Idea is the best part. It could be better if you add different ways for tiles to generate rather than just 3x3.

Alex can we make small private converstation? I have a project which I want to discuss with you.

What the dialoge supposed to be?

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I guess you just wanted to insult to companies which is reasonable. I don’t recommend you to use the word “moral” quite so often becouse I found It impractical for most situations other than it cousing anger. First reason is It couses people to be angry to innocent people related to topic. Second as I know in religions from Abraham the great (islam, christianity, etc.) People are allowed to do whatever they want becouse of two facts (ownage and owner is not defined) (everithing is allowed unless It’s proven to be forbidden), I mean in reallife it mostly doesn’t effect us, but in teory you can almost everyone on planet in a non forbidden way (as I understand from a small amouth of studies).

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Perfect flash score submiting game, but the crab killing mechanic can be exploited with some small amounth of effort. I found the art style so cute but the score numbers are misplaced in my computer. Gameplay is just slightly complex for the genre, but not a trouble at all. Please feel free for sharing your game ideas with me and dicussing them with me anytime.

As I understand you are making somethink like internet, am I wrong?

(1 edit)

//19.12.2021// currently there is a bug that happens when you click to ingredients: they seem to fall down (not inside the couldron) but they still occupie space in the bag, that results to make bag pop back ingradients that comes from the backyard which locks the game.

I don’t know what lua and pico-8 is could you tell me more about them especially why you chose them? Currently I am just a teenager with only c/c++ SFML knowledge and currently I am learning sdl2. I Like syntax and templates in c++ and easy to use of SFML and strength of sdl2.

which tool and programming language you used for this game?

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what is this game made with(unity, c/c++, godot, java, ect.)? Also do you know how to code c/c++

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Every the first try to open the game after last time i opened the computer: game gets stuck in a blac full screen; gives this dialog window:

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/PrivateD3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost (Error: )

the fullscreen window that does’t handle events; // i cannnot close it

nex try to open the game: gives (i guess same) error and starts the song;

Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/PrivateD3D11Util.cpp] [Line: 198]
Unreal Engine is exiting due to D3D device being lost (Error: 0x887a006 - 'HUNG')

the fullscreen window that does’t handle events; // i cannnot close it

nex try to open the game: gets stuck again and doesn’t play the song;

Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/PrivateD3D11Util.cpp] [Line: 198]
Unreal Engine is exiting due to D3D device being lost (Error: 0x887a006 - 'HUNG')

the fullscreen window that does’t handle events; // i cannnot close it

next try:

It starts the main (i mean it seems like it gets stuck in the firs iteration of game loop) screen and plays the song (probably becouse the song plays in anoughter theread than the game loop). gives this dialog box:

Fatal Error!

window is closed right after a press to ok or close in the dialog box;// usual windows error

the next few tries: same as second try;

game just doen’t work properly! Why?