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Lince

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A member registered Sep 13, 2018 · View creator page →

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Recent community posts

If you can't make the game run or connect just hit me up, I'm happy to help with whatever.

Hello

I finally posted it and the Godot version can be found at Godot Micro, go check it out. Unfortunatelly the saves are not compatibles between versions, because I had the great idea of using my own goddamn file format in the Unity version, and now I'm using json. Writting a file converter shouldn't be a problem but I don't plan on doing it anytime soon.

I still have long ways to go, gonna keep posting updating on the new page from now on.

— Lince

This game had no business being this funny (get it? business haha)

the first two acts at least, the third act lost me hard. Still pretty good game and really well written.

Hello

I have some good news for once, I finally got to the point when I'm satisfied with the loading times in the Godot version.

I'm just ironing out some bugs that have been eluding me and I'll be ready for a release.

— Lince

Hello there

Even though the Godot Build is tecnically done and ready to ship, I'm somewhat disappointed with its performance simulating complex chips.

For example a RAM chip with 16 words of 8 bytes takes FOREVER (like minutes) to load and initialize, while in the Unity version I had a CPU design with an internal 64x8 RAM chip and it loaded within a few seconds.

I'm yet to discover if this is a problem inherent to Godot or did I do something wrong with the coding of the complex chips simulation.

I'm gonna tidy things up so I can release the first build, and pray that I can find ways to make the simulation run faster.

— Lince