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Limlut

24
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2
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1
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A member registered Jan 01, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing, it's just in the end game speeds up, and i thought that 10 seconds will be enough to plan what to do with next income.

Good idea, I  just didn't have time for implementing something like that, thanks for playing.

Awesome game, fun mechanics I passed each level, and lost some few times, 

Yeah, it's my mistake on optimization because, I used Godot and tested it during development on PC version, and never properly checked how would it work on different stages of the game, so only in the end few hours of game Jam I have seen that it's becomes laggy at the end when too much units is on the map.

Thanks for your deep comment on the game, it's gives a lot to think about.
Tool tips is very good idea, I forgot that i can do something like that during development, if I thought about it before would have made it more prioritized thing to do.
Music is kinda most weak part of my game Development skill  set,  it was basically my first track in life, made in 2 hours.
The idea of random map come in the end, after I have looked, this will be easy to implement due to how I decided to make game territory in code, so I decided to do that, so the game will feel a little harder,  but the hardness of the game was still a big problem. I probably added too much types of units with income timings and other properties, to balance them properly for 3 day Game Jam, if I made better balance probably mid and end game was more interesting and engaging, but I glad that it was still fun to play.

Awesome game, balance felt very good, and upgrades was useful, i would improve AI because, it's not too smart, overall game is awesome.

Amazing game, for me it was best game there.

Cool game, the visuals a pretty perfect forthis visual style, gameplay a little hard, but i still enjoyed it. Great Game.

Kinda hard to play, the difficulty is high, and the gameplay itself, is complicated and bulky

Agree with water sounds it's anoying, but I liked game overall, all the staff that is there looks good for a 3 day game jam.

I reached only 15

Interesting concept, I enjoyed gameplay, I wanted a little more levels :)

Nice game, becomes boring after trying out all the towers, but still nice.

Thank you, yeah mixing diffirent pixel resolutions, is kinda hard, we probably will redo some parts of the game, pixel art included, but a little later after game jam.

Thank you for playing, yeah you right, we had similar comment before to add outlines to objects that can be cleaned by your selected tool, we even decided to update this game later.

Thank you for playing, and yeah, it is okey if we not get a lot of reviews, we mostly wanted to learn on this game jam, and try new staff.

And also thank you for ideas for improving game and founded bug.

Thank you but it's just a simple side project game, we just wanted to something else from our main game that we try to create and learn more of something from this game jam, but thank you for playing, but we can't take credits for the  music, it' was just taken from some royalty free site.

Tank you for playing.

Thank you, it's good idea, probably will add this in next update, if we will update it :)

Thank you for playing, yeah I think it's good idea, may be later if we will update the game, we will add this feature. 

Already, left comment on game, but gonna leave there one more, that was good game, because I kinda hate it, but that is a good part, that this game give real feeling to the game. 

Well, I really liked and hate this game, this was really hard to beat it, soo many death, actually, I think, it's kinda really good point that game create this emotions, when it's hard but in moment when you learn and beat your opponent it's this good feeling, of mastery.

Hey, thank you for playing and feed back, yeah I agree with attack mechanic it was first game and basically attack mechanic was second mechanic after movement, and it was not good development by us, but it's glad to hear that main machanic and idea about circle mechanic works, we put a lot in it :)