Because game in development now
Limekys
Creator of
Recent community posts
Seems to be a bug in the new version of Game Maker. I’m trying to fix it now. As a temporary solution, in the oDemo object in the Create event in line 393 you need to remove “control_panel” and everything will work. And about importing, I can’t say what’s wrong, I didn’t have any problems with importing.
I added one more function for VIObject to be able to delete self when object is destroyed. Since I didn't find a corresponding function for this. The function I added does the following:
var _ind = ds_list_find_index(systemReference.objectList, self);
ds_list_delete(systemReference.objectList, _ind);
Did I do it right? Everything works fine for me!
Yes of course there is, I totally forgot to attach a link to it in the description.....
https://discord.gg/zaSvSDjPpG






