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Lime17

6
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1
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A member registered Mar 18, 2025 · View creator page →

Creator of

Recent community posts

I love the art in this game, and transitioning from the cutscene at the beginning to the actual gameplay was a nice surprise. The camera shaking when walking was a nice bit of realism, but felt somewhat jarring to look at. The viewport is also a bit large, I would suggest shrinking it to something like 1920x1080. Overall though, great game!

Thanks for the feedback! There are other climbable surfaces, though not all are climbable. My intention was for people to trial and error it but maybe there should be more clear indicators about what is climbable. As for the sugar cubes, I agree! I'll see if I can come up with a good solution for them.

Beautifully designed environment. I love the attention to detail in all the objects, sounds, and textures. Since you have an "interact" button, I think it'd be cool if more objects were interactable, like the TV, radio, brain wall thingies, etc.

I like how there's pressure to go fast with the rising tide, though the controls feel a bit unforgiving and sometimes a bit clunky. I think the jump could stand to be slightly higher to feel more fluid, but I do like how the current jump forces your platforming to be almost perfect.

I like the variety of choices for exploration and the mysterious atmosphere, though I might consider breaking the text into shorter passages so you don't have large blocks of text at one time

I'm surprised you already have whole paths complete with endings already, excited to see what it looks like once you add more stylistic stuff. One note: on the passage for ending one it just says "img", so I'm not sure if you just put that as a placeholder for when you do put an image there or if it was a coding error. Anyway, good start!