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Limao_y

19
Posts
A member registered Mar 01, 2026 · View creator page →

Creator of

Recent community posts

Thanks! I'm glad the idea worked out so well, lol.

Thanks! I did end up making the game a bit harder than I originally intended due to a lack of playtesters, but still, a "ragebait" game is a cool idea, lol.

(1 edit)

Thanks for the feedback! You're right, focusing on player intent rather than frame-perfect execution makes a huge difference. Since I started the jam a bit late, I ended up rushing with the first idea that came to mind and didn't have much time to refine it. Thanks for the tips, I'll definitely apply them to future projects!

Thanks! I think I took the name a bit too literally without meaning to, lol.

True, the deadline was driving me crazy lol

Thank you! I'm really happy to hear that!

Glad you liked the concept! Checked out your game too, really cool stuff!

Thanks for the feedback! Yeah, it ended up a bit too hard at the start. Glad you found it fun anyway!

I'm glad you liked it! I really ended up making it a bit difficult lol

Thanks! I'll probably add one after the jam.

I thought I wouldn't be able to release it on time... I was freaking out lol

Thanks!

I'm glad you liked the game! I'll probably add a restart button after the jam.

Thanks for checking it out! I'm really not sure if it would work that well with a turn-based puzzle game, but it might actually work.

Thanks for checking it out! Regarding the controls, I went with what I usually saw in other projects, but I also agree that I should've added more options...

Thank you! I was actually so nervous during the game launch, hahaha. This is the first game I've ever released, so I already had a bit of development experience, but I thought your game was really cool for a first project too!

Thanks for the feedback! I'll try to improve in my other projects!

HAHAHAHHHAHAHAHHAHAHHA! Thanks! I really think i exaggerated the game's difficulty...

Thanks! <3