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lilyspren

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A member registered Dec 04, 2017 · View creator page →

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Very cute game.

Would be really nice if you could right click to delete placed items / deselect the held item.

I really like the concept that you are a cat building contraptions to make cups of tea :P

I really really enjoyed this.

For polish it might be nice to have the atoms' momentum combine if two moving atoms collide, rather than picking one of the momentums at random, and maybe some sort of UI scaling so that the text is more readable on bigger screens.

Gameplay wise  it could be cool to add some sort of budget for each experiment, that way you can try optimise to find the best solution.

Couldn't figure out level 10 due to the amount of stuff going on making it hard to concentrate on which of the atoms are needed for completing the final two goals, but I really liked the concept of a level where you are restricted to placing just the white atoms.

Overall I really loved this game, and wish that there were more levels to play :)

Very cute game. I quite enjoyed playing it through for a second time to get a better score.

An end screen that shows your score (maybe even high score) and a restart button would be a nice addition :)

Cool idea. Didn't quite understand how the combat worked but I like how there was a story to get you interested in the game, and I like how the controls are explained in the game itself.

I was also a bit confused about why you sometimes jump higher, and how sometimes the axe is high and sometimes low.

Sometimes the text would clip outside of the text boxes but other than that the graphics and sound design are really well done :)

Audio and visuals were great, and I loved the animations.

Unfortunately when it got to playing literally the only thing it let me do was click skip 3 times, watch the ball fall into the hole, and then nothing else from there. Clicking on the cards did nothing, even clicking near the top.

Maybe it's because I'm using firefox / linux? I did just notice the description says native builds are highly recommended but I'm not comfortable testing native builds unfortunately, and someone else commented the native build works even less well on linux.

It seems like a cool concept though and I wish I could have played it properly.

Fun idea, and I like how it shows the passengers who are waiting etc.

Really could do with a fullscreen button and more zoom levels. I had to zoom in manually in the browser which at least made the controls big enough, but the world was still either way to small or way too large when I zoomed in, so it strained my eyes too much and I had to stop testing it.

Another quality of life suggestion would be to make the game remember the rotation of the previous road you placed, that way if you are placing a line of vertical roads you don't have to press rotate before placing the next one.

You could then make right clicking on a placed road delete it, which would make redesigning the road layouts a bit easier / more natural.

Overall though I really liked the vibe of the game. The music and sound effects work really well for this genre of game, and I liked the simplicity of the main menu design :)

Cool idea chaining together all of the block interactions :)

Mainly just a few polish issues to sort out like the inspector being present, fullscreen acting strange, and the level restart issue.

It would be fun to see where this would go with some more complex levels (e.g. ones that require you to use the placed blocks to push other placed blocks rather than just pushing/pulling the player), as I think it has a lot of potential :)