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Loafy

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A member registered Mar 09, 2024 · View creator page →

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(2 edits)

Agreed, really needed a tutorial of sorts. That was is the concept, but plans change as you realise you planned too much. Oh well
At least you liked the art I threw together!

Maybe Fred will teach you the ropes after the Jam ends :)

Took me while to figure out what to do, but after that it was quite cool figuring out what sound happens when (as a non-musician). One bit of polish I personally would of liked is when you press an ear button (sorry for not knowing the terminology), but you already have another one selected, switch the selection to the new one instead of doing nothing (if that made sense).

I absolutely love the visualizer in the background and the music is phenomenal, good job!

Actually quite fun despite me sucking at the rythm part!
I also Love the silly atmosphere, good job!

Neat game, was very relaxing to sort out baggage with the great music.

Only things I don't like is that selecting items can feel a bit off and if you have 2 VIP's, their baggage looks identical but has to go to the right one.

Overall, good job!

Yeah, I agree that it doesn't really fit the theme. Although it did fit a bit better in the concept, it is still a neat little game. And yes, the brick sadly doesn't have much visual feedback, ideally would've played a sound when you're pulling it out.

But all that said, I appreciate the comment. Thank you!

Thank you!

The reason why the person has annoying collision is because I had him render ontop of the player and didn't want it to break immersion. I think I should've had him against the wall and instead render below the player.

Thank you! I also felt the swarming (avoiding the swarm after a few waves just feels like luck), but I didn't think to fix it (very bright, I know).

Fair, I just feared that the enemies popping into existence would be to jarring (but now that I think of it, it would of been masked by the upgrade menu...) so I just spawned them off screen as I didn't feel like making a spawn animation.

Inside the dome thingy I builtGreat game so far and and see its potential. but some issues I have found were:
crouching makes me feel nauseous; water z-fights with the block beneath it; if you jump into a block above you, your camera phases though a bit; lack of  friction makes movement feel not very smooth; slabs placement can be a bit confusing as well as slabs placement collision is the size of a full block;
Lastly just a few features that are probably planned, unique block placement and break sounds, visualization of what you are currently holding, better UI and Hud, water physics (and waterlogging) and doors.
I am grateful to be giving feedback and being part of early development of the game, can't wait to see what it'll be like later in development!Dome thingy I built