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likeabossgames

18
Posts
A member registered Dec 17, 2023 · View creator page →

Creator of

Recent community posts

This game made me rage.  I played it for way longer that I expected, but I couldn't get to the heart!

I  had fun playing this game.  The Boss ant scared the crap out of me.  But I took that Queen down.

This game was too self deprecating for my tastes.   It looked cool though. 

This game was creepy.  My hunger continues.  Took me a minute to find the  final door.   I was cooking up those noodles though. 

My cursor kept getting stuck on the edge of the dish and I couldn't get the cells cleared in those spaces. 

Not sure I got this one at all.  I felt bad playing it.  

Thank you so much. Appreciate you playing it. 

This game was fun, but hard.  Got stuck on some walls but had a great time. 

I am not sure if I got this one.  I removed all my body parts and it got stuck in a loop spamming text.  Maybe that is what was supposed to happen though.  Music was creepy AF.  I love pico 8 games.

I had a hard time jumping.  It might have been just me though. The game looked good, but I didn't get to any part of the theme because couldn't jump well I guess.

I like this one, was fun.  

LOL the guy with all the parasites on him... I felt bad for him, but it made me laugh.

I liked this little game.  It was kinda fun.  I scored 1500...  Enjoyed it. 

I tried the game.  It seems cool, but I kept dying like 30 seconds in and I am not sure why?  I had money, settlements and factories...  


Oh and I am a beginner.  I have never entered a game jam and completed a project yet.  AI helped me do that. 

(1 edit)

Thanks for checking out the game! Just to clear up any confusion: the game definitely wasn't 'fully made by AI.' It’s custom-coded from scratch using the Odin programming language and Raylib.

I absolutely did use AI as an assistant to help debug loops, write math logic, and troubleshoot syntax—which fits squarely within the jam rules permitting AI coding assistance. However, all the engine architecture, state management, and grid systems were designed and engineered manually.

The 'procedural' audio and graphics I mentioned in the devlog aren't AI-generated assets either; they are real-time code formulas calculating sine waves and custom GLSL shaders at runtime to keep the game completely assetless. The irony of getting an automation comment on a game about human manual garbage collection is pretty spot on, though! Thanks for playing!

I'll try and figure out how to make the game more intuitive.  You just sort the blocks into the colored columns, But you can clear blocks by row, column, or even diagonally if all the cell match in the corresponding blocks. 

Thanks for trying my game!  I appreciate the feedback.

Thanks for checking out my game!!   I appreciate it.