Oh and I am a beginner. I have never entered a game jam and completed a project yet. AI helped me do that.
likeabossgames
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Thanks for checking out the game! Just to clear up any confusion: the game definitely wasn't 'fully made by AI.' It’s custom-coded from scratch using the Odin programming language and Raylib.
I absolutely did use AI as an assistant to help debug loops, write math logic, and troubleshoot syntax—which fits squarely within the jam rules permitting AI coding assistance. However, all the engine architecture, state management, and grid systems were designed and engineered manually.
The 'procedural' audio and graphics I mentioned in the devlog aren't AI-generated assets either; they are real-time code formulas calculating sine waves and custom GLSL shaders at runtime to keep the game completely assetless. The irony of getting an automation comment on a game about human manual garbage collection is pretty spot on, though! Thanks for playing!
