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LightningFish27

21
Posts
1
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A member registered May 08, 2021 · View creator page →

Creator of

Recent community posts

Wow, what a fun game! I love how you blended the 2D and 3D aspects. Cute artstyle, characters, and dialog. Fun fact, I was able to run this on linux using Valve Proton.

Fun little game! Cover art is awesome. I wish there was a bit more "to do" in the game-- different attacks on enemies, or maybe a dodge mechanics like pressing space for a quick dash.

Wow, this game was a lot of fun! Might be my favorite that I've played so far from the jam. The characters are so cute, I love the art style and environment. Good dialogue too! 

I'm captivated by the pigeon man. I wish him well. Good luck on hinge my friend.

If I had to critique anything, the shadows of entities are just the capsule colliders they are under the surface. I'm not sure how hard it would be, but it would be cool if 

A: The shadows matched their silhouette, or

B: They had a small "shadow disc" below them similar to the entities in minecraft.

what can I say, I love me some good dialog :). Thank you for the kind words, and thank you for playing!

Hahaha I felt bad writing them LOL. Thank you for checking it out :)

Thank you so much for playing and for the comment :)

Thank you! I wish I'd had more time to balance and polish the dialogue,  but I think it turned out okay overall.

This is fun! It's a bit on the hard side to get a good throw / catch midair, but I really enjoyed playing it. The art looks really good, too! Fun game.

Just played yours, it was really fun! Good job. 

This is fun! I don't play a ton of puzzle games, but I really ended up liking this one. You did a good job with level design. Ranged spin is the one that got me. Fun music too! Awesome game.

Hi there! Here's mine :)
https://lightningfish27.itch.io/date-roulette 

This is fun! Nice little rage game. The sprites were funny.

Fun game! Figuring out the controls was a bit challenging, had to read the description, but I enjoyed it. Good music, fun physics. Nice work!

Oh good to know! I guess I didn't experiment enough to find it :). Maybe for the conversion mechanic, there is some reason to have a lot of spins, like a momentum mechanic-- higher momentum is a small multiplier to your spins. That way it's delayed gratification, the longer you can wait to cash in spins, the more energy you get.

Fun game! I think it needs work with balancing. The enemies move very quickly, the player is hard to control and slow to attack-- it's very unforgiving. Even the little dice guy takes more than 3 hits to kill.
I like your idea to make gambling the level up system. I see potential, it is just too unforgiving. Unless I'm just supposed to dodge the enemies.

Look into Coyote Time too, it would help the platforming feel a lot better :)

Wasn't able to do anything in the game. Maybe I just didn't find the right key? I tried pressing a bunch of keys or clicking the top, nothing happened. Fun visuals though!

This is a lot of fun! Nice page, too. Very well-designed. I like the gravity controls, and especially the ability to spin certain rooms. Fun visual style. i wish that space bound to the restart button to so I could play easier left-handed only.

Oh yeah, this is fun! Great cookie-clicker like game. The intro went on a bit long, I wish I could do that thing where you click during the typing effect to skip to the end. I liked the spinning. So much spinning.
It would be nice if your spin strength multiplier also applied to battery powered spinners.
Also, is there a reason to NOT convert spins to energy? May as well remove that button and do it automatically if not, or just spend the spins directly.

I thought I recognized some of those sfx :).

Nice music!

That was a lot of fun! It took me a sec to figure out the puzzle, because if you use the centrifuge with no blood drawn, it gives you a bunch of red boxes. Maybe try to fix that in the next 24 hours of bug fixes? I like the simple visuals, setting, and especially the soundtrack.

Neat game! I really love the writing. It made me chuckle a few times.
On a more critical note, I'd love to hear some audio in this. The spinning section could be more enjoyable with sound. Also, I notice that the interview assistant sprite seems to have the filter mode set wrong for pixel art, so its a little blurry. The text is also a bit hard to read in the UI.

All that said, I had fun playing it :)

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Just played! I see a lot of potential, and I *love* the visuals. Very clearly a balatro-like. I'd love to see this grow into a more fleshed-out game. The sound was really good, and I enjoyed spinning the wheel.

Here is some more critical feedback and improvements:
1. The early game is really, really slow. You have a 3/10 chance to score on any round, and have to watch yourself earn 0 points each time. Could skip the points calculation if they have 0 base.
2. It might be good to make it unfair in the players favor by weighting the result slightly towards segments with stickers.
3. It would be nice if you could browse the shop(s) while spinning, so that as spinning becomes less novel you still can strategize your upgrades.

4. I couldn't figure out how to move stickers between segments. Maybe you can't do that on purpose, but I kept finding myself trying to, and I think it would be an improvement-- gambling is a suspicious activity, so being able to move stickers to different segments helps ease some of that superstitious tension.