Wow, what a fun game! I love how you blended the 2D and 3D aspects. Cute artstyle, characters, and dialog. Fun fact, I was able to run this on linux using Valve Proton.
LightningFish27
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Wow, this game was a lot of fun! Might be my favorite that I've played so far from the jam. The characters are so cute, I love the art style and environment. Good dialogue too!
I'm captivated by the pigeon man. I wish him well. Good luck on hinge my friend.
If I had to critique anything, the shadows of entities are just the capsule colliders they are under the surface. I'm not sure how hard it would be, but it would be cool if
A: The shadows matched their silhouette, or
B: They had a small "shadow disc" below them similar to the entities in minecraft.
Hi there! Here's mine :)
https://lightningfish27.itch.io/date-roulette
Oh good to know! I guess I didn't experiment enough to find it :). Maybe for the conversion mechanic, there is some reason to have a lot of spins, like a momentum mechanic-- higher momentum is a small multiplier to your spins. That way it's delayed gratification, the longer you can wait to cash in spins, the more energy you get.
Fun game! I think it needs work with balancing. The enemies move very quickly, the player is hard to control and slow to attack-- it's very unforgiving. Even the little dice guy takes more than 3 hits to kill.
I like your idea to make gambling the level up system. I see potential, it is just too unforgiving. Unless I'm just supposed to dodge the enemies.
Look into Coyote Time too, it would help the platforming feel a lot better :)
Oh yeah, this is fun! Great cookie-clicker like game. The intro went on a bit long, I wish I could do that thing where you click during the typing effect to skip to the end. I liked the spinning. So much spinning.
It would be nice if your spin strength multiplier also applied to battery powered spinners.
Also, is there a reason to NOT convert spins to energy? May as well remove that button and do it automatically if not, or just spend the spins directly.
I thought I recognized some of those sfx :).
Nice music!
Neat game! I really love the writing. It made me chuckle a few times.
On a more critical note, I'd love to hear some audio in this. The spinning section could be more enjoyable with sound. Also, I notice that the interview assistant sprite seems to have the filter mode set wrong for pixel art, so its a little blurry. The text is also a bit hard to read in the UI.
All that said, I had fun playing it :)
Just played! I see a lot of potential, and I *love* the visuals. Very clearly a balatro-like. I'd love to see this grow into a more fleshed-out game. The sound was really good, and I enjoyed spinning the wheel.
Here is some more critical feedback and improvements:
1. The early game is really, really slow. You have a 3/10 chance to score on any round, and have to watch yourself earn 0 points each time. Could skip the points calculation if they have 0 base.
2. It might be good to make it unfair in the players favor by weighting the result slightly towards segments with stickers.
3. It would be nice if you could browse the shop(s) while spinning, so that as spinning becomes less novel you still can strategize your upgrades.
4. I couldn't figure out how to move stickers between segments. Maybe you can't do that on purpose, but I kept finding myself trying to, and I think it would be an improvement-- gambling is a suspicious activity, so being able to move stickers to different segments helps ease some of that superstitious tension.
