Thank you so much for playing! If I have the time, I'd love to do an expanded version and clean it up.
LightningFish27
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This is great! I had a lot of fun, and enjoyed the story, too. Good visuals. I love that Ryder, Ford, and Celica are... the way they are. It's like I work at Wheel Co.
So glad I got the "good" ending. We actually had some similarity between our games! Mine is also a visual novel, except the "wheel" in your game is like the entire dialog brancher in mine.
If I had to criticize, I'd add more SFX (music was quiet, add sounds in response to dialog).
This game is really fun! My laptop's trackpad wasn't working too well, but the touchscreen was, which I think actually elevated the experience. I had to tap enemies on the screen to fire. I actually had a lot of fun playing this! I'd like to see you take it further, if you have any desire to. The mechanic of building your chamber of bullets is really cool, great for roguelikes. This would make a great mobile game
If you added like sequential synergies to the chamber (bullet that makes enemy take double damage on next hit), then you could put that -> sniper for a crazy build. Could be a lot of fun.
Thank you so much for playing! I totally agree, I wish I had had more time to add extra mechanics. Some suggestions were:
- Quicktime kiss event that surprises you out of nowhere.
- Minigame where you have to play subway surfers on your phone beneath the table without Date noticing
, and I'd love to clean up some of the "behind the scenes" dialog logic
This is a lot of fun! I tried playing it on my laptop which is very much not a gaming laptop, and regrettably couldn't get too far due to performance. I love the visual style and especially the music. Petri is captivating, I want to play more. When I get back to my house on the 8th, I might try to play through again :)
Wow, this game was a lot of fun! Might be my favorite that I've played so far from the jam. The characters are so cute, I love the art style and environment. Good dialogue too!
I'm captivated by the pigeon man. I wish him well. Good luck on hinge my friend.
If I had to critique anything, the shadows of entities are just the capsule colliders they are under the surface. I'm not sure how hard it would be, but it would be cool if
A: The shadows matched their silhouette, or
B: They had a small "shadow disc" below them similar to the entities in minecraft.
Hi there! Here's mine :)
https://lightningfish27.itch.io/date-roulette
Oh good to know! I guess I didn't experiment enough to find it :). Maybe for the conversion mechanic, there is some reason to have a lot of spins, like a momentum mechanic-- higher momentum is a small multiplier to your spins. That way it's delayed gratification, the longer you can wait to cash in spins, the more energy you get.
Fun game! I think it needs work with balancing. The enemies move very quickly, the player is hard to control and slow to attack-- it's very unforgiving. Even the little dice guy takes more than 3 hits to kill.
I like your idea to make gambling the level up system. I see potential, it is just too unforgiving. Unless I'm just supposed to dodge the enemies.
Look into Coyote Time too, it would help the platforming feel a lot better :)
Oh yeah, this is fun! Great cookie-clicker like game. The intro went on a bit long, I wish I could do that thing where you click during the typing effect to skip to the end. I liked the spinning. So much spinning.
It would be nice if your spin strength multiplier also applied to battery powered spinners.
Also, is there a reason to NOT convert spins to energy? May as well remove that button and do it automatically if not, or just spend the spins directly.
I thought I recognized some of those sfx :).
Nice music!
Neat game! I really love the writing. It made me chuckle a few times.
On a more critical note, I'd love to hear some audio in this. The spinning section could be more enjoyable with sound. Also, I notice that the interview assistant sprite seems to have the filter mode set wrong for pixel art, so its a little blurry. The text is also a bit hard to read in the UI.
All that said, I had fun playing it :)
