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LightningFish27

41
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3
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A member registered May 08, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! If I have the time, I'd love to do an expanded version and clean it up.

Thank you so much for playing! I totally agree. Going back, I would change that, and do a lot more balancing.

Thanks for checking it out! I agree, it's really feast or famine with the balancing. I had runs without a single coin, and runs where I had way more than I needed. That system could have used some balancing and love.

This is great! I had a lot of fun, and enjoyed the story, too. Good visuals. I love that Ryder, Ford, and Celica are... the way they are. It's like I work at Wheel Co.

So glad I got the "good" ending. We actually had some similarity between our games! Mine is also a visual novel, except the "wheel" in your game is like the entire dialog brancher in mine.

If I had to criticize, I'd add more SFX (music was quiet, add sounds in response to dialog). 

This game is really fun! My laptop's trackpad wasn't working too well, but the touchscreen was, which I think actually elevated the experience. I had to tap enemies on the screen to fire. I actually had a lot of fun playing this! I'd like to see you take it further, if you have any desire to. The mechanic of building your chamber of bullets is really cool, great for roguelikes. This would make a great mobile game

If you added like sequential synergies to the chamber (bullet that makes enemy take double damage on next hit), then you could put that -> sniper for a crazy build. Could be a lot of fun.

Haha, I'm glad (or sorry) you got to relive being a teenager. Bob and Bob will be a great couple, I hope.

Thank you so much for playing!

Thank you so much for playing! I agree, I'd love to go a more absurd route with the dialogue and outcomes. I tried to keep it fairly sfw and simple for the purposes of a jam, but my tastes would definitely align with yours. 

I'm glad you enjoyed it!

Thank you for playing! I'm glad that running out of the time needed to place background npcs worked out well :)

Thank you so much for playing! 

Thank you so much for playing! I totally agree, I wish I had had more time to add extra mechanics. Some suggestions were:

  • Quicktime kiss event that surprises you out of nowhere.
  • Minigame where you have to play subway surfers on your phone beneath the table without Date noticing

, and I'd love to clean up some of the "behind the scenes" dialog logic

This is a lot of fun! I tried playing it on my laptop which is very much not a gaming laptop, and regrettably couldn't get too far due to performance. I love the visual style and especially the music. Petri is captivating, I want to play more. When I get back to my house on the 8th, I might try to play through again :)

Fun game! I agree with others that adding some sounds would have been a great addition. I was surprised by how much fun I was having dragging furniture into holes. Also, being upfront about the AI use for coding is respectable.

It's not possible to get that many coins without mods :(

Thank you for playing, and for the feedback! I'm glad you mention that-- had I had more time, I'd have tweaked the voices a bit to be less jarring and noisy.

Hahaha, I love that. It hurts to watch yourself say these things when you're playing.

Hahaha, glad you had such a nice date :). Certainly less pressure when you have (minimal) control over what you say, really gets people to open up.

Fun little game! The art and music work together very well. How was using PICO-8? I haven't tried it. I also like the fish combinations. Just seeing the names amused me. Lugubrious Charles is awesome.

Thank you so much for playing!

Thank you so much for playing! I'm glad the style and writing worked for you :)

Wow, what a fun game! I love how you blended the 2D and 3D aspects. Cute artstyle, characters, and dialog. Fun fact, I was able to run this on linux using Valve Proton.

Fun little game! Cover art is awesome. I wish there was a bit more "to do" in the game-- different attacks on enemies, or maybe a dodge mechanics like pressing space for a quick dash.

Wow, this game was a lot of fun! Might be my favorite that I've played so far from the jam. The characters are so cute, I love the art style and environment. Good dialogue too! 

I'm captivated by the pigeon man. I wish him well. Good luck on hinge my friend.

If I had to critique anything, the shadows of entities are just the capsule colliders they are under the surface. I'm not sure how hard it would be, but it would be cool if 

A: The shadows matched their silhouette, or

B: They had a small "shadow disc" below them similar to the entities in minecraft.

what can I say, I love me some good dialog :). Thank you for the kind words, and thank you for playing!

Hahaha I felt bad writing them LOL. Thank you for checking it out :)

Thank you so much for playing and for the comment :)

Thank you! I wish I'd had more time to balance and polish the dialogue,  but I think it turned out okay overall.

This is fun! It's a bit on the hard side to get a good throw / catch midair, but I really enjoyed playing it. The art looks really good, too! Fun game.

Just played yours, it was really fun! Good job. 

This is fun! I don't play a ton of puzzle games, but I really ended up liking this one. You did a good job with level design. Ranged spin is the one that got me. Fun music too! Awesome game.

Hi there! Here's mine :)
https://lightningfish27.itch.io/date-roulette 

This is fun! Nice little rage game. The sprites were funny.

Fun game! Figuring out the controls was a bit challenging, had to read the description, but I enjoyed it. Good music, fun physics. Nice work!

Oh good to know! I guess I didn't experiment enough to find it :). Maybe for the conversion mechanic, there is some reason to have a lot of spins, like a momentum mechanic-- higher momentum is a small multiplier to your spins. That way it's delayed gratification, the longer you can wait to cash in spins, the more energy you get.

Fun game! I think it needs work with balancing. The enemies move very quickly, the player is hard to control and slow to attack-- it's very unforgiving. Even the little dice guy takes more than 3 hits to kill.
I like your idea to make gambling the level up system. I see potential, it is just too unforgiving. Unless I'm just supposed to dodge the enemies.

Look into Coyote Time too, it would help the platforming feel a lot better :)

Wasn't able to do anything in the game. Maybe I just didn't find the right key? I tried pressing a bunch of keys or clicking the top, nothing happened. Fun visuals though!

This is a lot of fun! Nice page, too. Very well-designed. I like the gravity controls, and especially the ability to spin certain rooms. Fun visual style. i wish that space bound to the restart button to so I could play easier left-handed only.

Oh yeah, this is fun! Great cookie-clicker like game. The intro went on a bit long, I wish I could do that thing where you click during the typing effect to skip to the end. I liked the spinning. So much spinning.
It would be nice if your spin strength multiplier also applied to battery powered spinners.
Also, is there a reason to NOT convert spins to energy? May as well remove that button and do it automatically if not, or just spend the spins directly.

I thought I recognized some of those sfx :).

Nice music!

That was a lot of fun! It took me a sec to figure out the puzzle, because if you use the centrifuge with no blood drawn, it gives you a bunch of red boxes. Maybe try to fix that in the next 24 hours of bug fixes? I like the simple visuals, setting, and especially the soundtrack.

Neat game! I really love the writing. It made me chuckle a few times.
On a more critical note, I'd love to hear some audio in this. The spinning section could be more enjoyable with sound. Also, I notice that the interview assistant sprite seems to have the filter mode set wrong for pixel art, so its a little blurry. The text is also a bit hard to read in the UI.

All that said, I had fun playing it :)