Worst ending ever, also the stair walking might be too slow, and I loved the part where I could time travel back to Monday after returning to the apartment building on Tuesday. Anyway, I actually love the crispy textures and the ambient, it's legit 10/10 stuff.
Lightining123
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I really, really, really like it so far artistically. What also clicks with me is that the protagonist strongly reminds me of like Q from Star Trek, and gives off traditional games paraphernalia vibes, not sure why, such as french cards, chess, dices et cetera. Also if I may, I wish to ask you never quite give a translation of the text, make it all guessable, but also help one decode it by giving clues in places for us wizards.
Eh, should have went for classical 2d doom style pixelated enemies with reference sprites. I guess you or someone else can draw, so it shouldn't be a problem making pixel art besides maybe programming a bit. 3d models are a heavy load for a single solo dev, unles you have too much free time. Even horror games here on itch as 3d retro games use simple simple animations. One has to understand one can only do so much alone. Ashes 2063 devs made 3d models it seems to make 2d pixelated sprites, so one could also do that.
I couldn't see with the bag in hands so I just dropped it and it started rolling and it's all dark and the void ate it forever