Nicely addictive game. Some ideas for the full version: you might make the gameplay more strategig, by introducing some special blocks to be avoided. (triggering some unwanted effect, if hit directly) or some blocks that are indestructible by direct fire and can only be destroyed by being dropped or something being dropped onto them. Also a power up that allows halting or reversing the rotation of the building would be very welcome!
Lifthrasil
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A member registered Nov 21, 2017
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Escape from Castle Claymount comments · Replied to Silas Becerra in Escape from Castle Claymount comments
ChIA - Chess Intelligence Agency jam comments · Posted in ChIA - Chess Intelligence Agency jam comments
Great entry into the jam. I hope you'll extend on it. Some thoughts: I agree with Djack that hopping walls isn't really appropriate for the bishop. It fits the knight, but bishops usually can't jump over things. Instead you could extend the turner-things idea, as Naomi suggested. For the bishop you could instead introduce shifter plates, that move the bishop one field horizontally or vertically, so that he can access the other diagonal.