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liamtwose

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A member registered Oct 10, 2014 · View creator page โ†’

Games

Recent community posts

Neat stuff. Unfortunately there's a mouse bug for me in windows 10. It only allows a small rectangle to move the mouse within so I cant reach the right side of the screen, so cant access menus, characters. Mapping keys would be a good work around and a good option.

e.g.  escape on main menu = ask to quit to desktop.

1-8 = fight with character?

Loving the retro cyberpunk feel you're building.

~ Liam

Love the atmosphere. one i'd love to see develop further... and find myself wanting to beat the maZe even though it keeps beating me.

Posted in UPDATES...

v1.0.43.5.g features CUSTOM COMMANDS:

if take dirt then drop dirt and push dirt

on take dirt say The dirt slips through your fingers.

This will be called when the player trys to "take dirt".

  • The above code will allow them to pick up the dirt
  • It will immediately drop the dirt
  • It will also reveal a hidden note in the dirt
  • and finally will tell them why the dirt was dropped (because it cant be taken).
Created a new topic UPDATES...

Check here for whats new in adlengine..

Created a new topic Share Your Creations...

Made something in ADLENGINE? Show it off here..

Created a new topic How do I?

The place to ask creator related questions, such as how to make such and such do this or that.

Created a new topic Need Support?

Share your experiences, good and bad.

Created a new topic Feedback

Downloaded the engine? stuck? Got any feedback / suggestions / improvements. I would love to hear from you.

(Edited 1 time)

Fantastic work! Atmospherically pleasing. The audio, especially. (see rating for extra feedback)

Had to run windows troubleshooter on it in windows 10 but otherwise no issues, it auto fixed so I could play.

I expected to be able to run at first, but felt comfortable at this length with just being able to walk. Look forward to seeing where this develops from here or where your development takes you next!

Best, Liam

ps. well done again for #30daydev, amazing achievement in under 30 days!

Posted in Project Night

Awesome progress Matt and great to see you providing such a detailed account of your process! Its good for reflection. When I get a few mins I'll have a proper read! keep up the awesome #30daydev; you're certainly harnessing it! =D

Hi Lukas. Probably an error on my part, just ignore and submit; Gives you a little extra time to finalise I guess =D

Replied to INCD021 in Any Questions?

Nope you can add both :) just upload the files and choose the check box for each upload that matches the platform type / i.e. played in the web, mac, linux etc...

Created a new topic Roll Call...
(Edited 1 time)

Hey everyone, how has your day gone? Anything new to show? Struggling?

Feel free to set your own thread for your progress here in the community; a great place to collect and reflect on your thoughts.

p.s. share your progress with #7daydev (on twitter, etc) for feedback and tweet me @liamtwose anytime!

Created a new topic Roll Call...
(Edited 2 times)

Hey everyone, how has your day gone? Anything new to show? stuck?

Feel free to set your own thread for your progress here in the community; a great place to collect and reflect on your thoughts.

p.s. share your progress with #30daydev (on twitter, etc) for feedback and tweet me @liamtwose anytime!

Its worth perhaps breaking down the time.

  • first week = ideas
  • second week = prototype best idea and planning
  • third week = development and testing
  • final week = polish and release

Just an idea to help you make the most of your #30daydev :) let me know how you plan to tackle it :)
Its

(Edited 2 times)

What? No theme???

Click here to randomly generate yourself a theme..

Or.

Pick one of the following.

  • The First Is The Last
  • Double Life
  • More Than One
  • When One Becomes Two
  • Anti-Gravity
  • Its Magic (or is it?)
  • Random
  • Procedurally Random
  • Play All The Characters
  • Not The Main Character
  • Multiple Personality
  • Ground Hog Day
  • De Ja Vu
  • Memory
  • Play The Villain
  • Steampunk
  • Cyberpunk
  • Cant Touch This
  • Buried Alive
  • Stranded
  • Not What It Seems
  • Alone / No one left
(Edited 2 times)

What? No theme..

Click here to randomly generate yourself a theme..

Or.

Pick one of the following.

  • The First Is The Last
  • Double Life
  • More Than One
  • When One Becomes Two
  • Anti-Gravity
  • Its Magic (or is it?)
  • Random
  • Procedurally Random
  • Play All The Characters
  • Not The Main Character
  • Multiple Personality
  • Ground Hog Day
  • De Ja Vu
  • Memory
  • Play The Villain
  • Steampunk
  • Cyberpunk
  • Cant Touch This
  • Buried Alive
  • Stranded
  • Not What It Seems
  • Alone / No one left
Created a new topic Good Luck: A Few Tips!

How To Survive At Game Jams

Print pagePDF pageEmail page

survivegamejams

Just a few survival tips for making it through a game jam.

Gather your tools, before you embark on your adventure. One tool for each job.
Play to your strengths. Especially true if you're a lone developer.
Don't make the next GTA! Seriously, you have less than 2 days.

Remember to take breaks.

Especially if you hit a brick wall. It is actually counter-productive to continue banging your head against the same brick wall.

Go take a shower. Grab a bite to eat. Go for a small walk.

Often you'll come across the solution when you take yourself out of the situation.

Remember to function.

Eat, drink and sleep as normal, else you will likely not function well at all.

Be mindful.

Especially of those around you. No point making it through a game jam with no one left fighting your corner!

Keep your game simple.

NO!.. even simpler than that. Trust me it is better to create a game you are able to finish, than an over elaborate one that you cant.

Get your game working before you add things like sound, fancy effects etc.

There is no point wasting your time and resources adding things in if your game idea doesn't gel as well as you first planned or hoped.

Don't allow it to evolve into a monster.

Often referred to as feature creep. Don't keep adding extra stuff. Take some time to plot out your game initially.

STICK TO THE ORIGINAL PLAN.

Cut it out.

Be prepared to lose lots of the fluff. That's anything from dynamic lighting, to the 1000 spells you planned to add, and yes those 300 levels you wanted to make is too ambitious.

Better to have 5 well executed levels than 100 you rushed to the finish line

Remember to test it!

Last thing you need is a game-breaking bug when you put it out there. I thought I'd done enough the last Game Jam I did
and nope, a few sneaky bugs made it through, causing some players unable to progress in certain situations.

Finally don't aim for perfection otherwise it'll never get finishedโ€ฆ and DONT cheat, you'll only cheat yourself, remember Big Brother is watching you.

Some questions to keep asking yourself along the way.

Am I able to make this game?
Will I have enough time to finish making this game?
Is my game idea fun?
Is it fun now that tested the idea?
Is it still fun to play after you've made it?
Have you tested it for bugs?
Has someone else tested it?

Game Jams offer game developers a whole heap of rewards such as the experience of managing a game project, to awesome and highly valuable feedback give by the many people that will play your game.

On that note. I wish the best of luck to all those who are about to game jam.

If you have any survival tips / experiences of your own please comment below. Know someone about to take on a Game Jam? send them this link!

LiamTwose.com
2017

:)
Created a new topic Good Luck: A Few Tips!


How To Survive At Game Jams

Print pagePDF pageEmail page

survivegamejams

Just a few survival tips for making it through a game jam.

Gather your tools, before you embark on your adventure. One tool for each job.
Play to your strengths. Especially true if you're a lone developer.
Don't make the next GTA! Seriously, you have less than 2 days.

Remember to take breaks.

Especially if you hit a brick wall. It is actually counter-productive to continue banging your head against the same brick wall.

Go take a shower. Grab a bite to eat. Go for a small walk.

Often you'll come across the solution when you take yourself out of the situation.

Remember to function.

Eat, drink and sleep as normal, else you will likely not function well at all.

Be mindful.

Especially of those around you. No point making it through a game jam with no one left fighting your corner!

Keep your game simple.

NO!.. even simpler than that. Trust me it is better to create a game you are able to finish, than an over elaborate one that you cant.

Get your game working before you add things like sound, fancy effects etc.

There is no point wasting your time and resources adding things in if your game idea doesn't gel as well as you first planned or hoped.

Don't allow it to evolve into a monster.

Often referred to as feature creep. Don't keep adding extra stuff. Take some time to plot out your game initially.

STICK TO THE ORIGINAL PLAN.

Cut it out.

Be prepared to lose lots of the fluff. That's anything from dynamic lighting, to the 1000 spells you planned to add, and yes those 300 levels you wanted to make is too ambitious.

Better to have 5 well executed levels than 100 you rushed to the finish line

Remember to test it!

Last thing you need is a game-breaking bug when you put it out there. I thought I'd done enough the last Game Jam I did
and nope, a few sneaky bugs made it through, causing some players unable to progress in certain situations.

Finally don't aim for perfection otherwise it'll never get finishedโ€ฆ and DONT cheat, you'll only cheat yourself, remember Big Brother is watching you.

Some questions to keep asking yourself along the way.

Am I able to make this game?
Will I have enough time to finish making this game?
Is my game idea fun?
Is it fun now that tested the idea?
Is it still fun to play after you've made it?
Have you tested it for bugs?
Has someone else tested it?

Game Jams offer game developers a whole heap of rewards such as the experience of managing a game project, to awesome and highly valuable feedback give by the many people that will play your game.

On that note. I wish the best of luck to all those who are about to game jam.

If you have any survival tips / experiences of your own please comment below. Know someone about to take on a Game Jam? send them this link!

LiamTwose.com
2017

:)
Created a new topic Welcome :)
(Edited 1 time)

Welcome to the #30daydev 'release a game' challenge.

Tell us a little about you. Your journey and Good luck!

Few Tips:

  • Tweet me anytime @liamtwose for support :)
  • Remember to tag your games with #30daydev
  • Share updates as you go wherever you are online, twitter, facebook using hashtag #30daydev, hold yourself accountable!
  • Remember its not a strict 30 days straight, life / family etc come first. Its within 30 days.
Created a new topic Say hello :D

Brief hello for people thinking of or entering, tell us who you are, what you do, what you plan to create and what medium of entertainment I.e story, game, short movie etc..

(Edited 1 time)

totally :)

Created a new topic Any Questions?

#7daydev pre jam q & a